SA-MP Forums Archive
Detecting unlisted keys - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Detecting unlisted keys (/showthread.php?tid=244128)



Detecting unlisted keys - _Outbreak_ - 26.03.2011

In single player, CJ can respond to people talking to him with either Y (yes) or N (no).

Is it possible to detect such keys in SAMP? A well known cheat / mod uses keys such as B, M, F11, F12. So is there a way to detect any key pressed on the keyboard?


Re: Detecting unlisted keys - Zh3r0 - 26.03.2011

Not possible...


Re: Detecting unlisted keys - Mike Garber - 26.03.2011

I think it is.. I think I saw a FS/include/plugin using F2 as a key, now that key isn't listed anywhere..


Re: Detecting unlisted keys - Calgon - 26.03.2011

I'm 99.9% positive nothing like that has been released on this forum.

You're just going to have to stick with OnPlayerKeyStateChange.