Always running engine + lights -
Igorek - 26.03.2011
With this simple script is all the cars on your server will be wound with the lights on.
PHP код:
/*
======================================================
|[FS]always running engine + lights by [omegakai]Games |
======================================================
*/
#include <a_samp>
new engine,lights,alarm,doors,bonnet,boot,objective;
forward inclusion();
public OnFilterScriptInit()
{
SetTimer("inclusion",5000,1);
return 1;
}
public inclusion()
{
for(new i=0; i<1000; i++) //1000-the number of cars on the server
{
GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(i,VEHICLE_PARAMS_ON,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
}
return 1;
}
Re: Always running engine + lights -
wheelman_WM - 26.03.2011
Hm Good
Re: Always running engine + lights -
Abinesh™ - 26.03.2011
simply gud
Re: Always running engine + lights -
Den_Deluxe - 26.03.2011
Nice Job!
Re: Always running engine + lights -
Dream™ - 26.03.2011
Great job
Re: Always running engine + lights -
wups - 26.03.2011
Quote:
Originally Posted by Las Venturas CNR
pawn Код:
/* ====================================================== |[FS]always running engine + lights by [omegakai]Games | ====================================================== */
#include <a_samp>
new engine,lights,alarm,doors,bonnet,boot,objective;
forward inclusion();
public OnFilterScriptInit() { SetTimer("inclusion",5000,1); return 1; }
public inclusion() { for(new i=0; i<1000; i++) //1000-the number of cars on the server { if(IsPlayerInAnyVehicle(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER)) { new vehicle; vehicle = GetPlayerVehicleID(playerid); GetVehicleParamsEx(vehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vehicle,VEHICLE_PARAMS_ON,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); } } } return 1; }
|
And that's a fail.
Re: Always running engine + lights -
wups - 26.03.2011
Quote:
Originally Posted by Las Venturas CNR
Fixed, lol....
|
But in your code it won't be allways running. Only when someone is in the vehicle.
Re: Always running engine + lights -
Vlad_Dubonos - 26.03.2011
Good
Re: Always running engine + lights -
Igorek - 26.03.2011
Thank you all.
Re: Always running engine + lights -
Igorek - 27.03.2011
more comments please
Re: Always running engine + lights -
DRIFT_HUNTER - 27.03.2011
Well i dont like that way...
I think you just can set vehicle params at vehicle spawn or on vehicle stream in (i recommend to do it on vehicle spawn)
Respuesta: Always running engine + lights -
SuperMarioRol - 29.04.2011
I dont like it.
A timer for 5 seconds isnt good.
Re: Always running engine + lights -
Vince - 29.04.2011
Quote:
Originally Posted by DRIFT_HUNTER
Well i dont like that way...
I think you just can set vehicle params at vehicle spawn or on vehicle stream in (i recommend to do it on vehicle spawn)
|
Exactly. This script is pretty useless if you ask me. Engines are automatically started when a player enters a vehicle and lights are also automatically turned on when it gets night. Lights aren't visible during the day either..
Edit: 1000th post
Re: Always running engine + lights -
Phanto90 - 29.04.2011
Why lights always on D: Better make that user can turn it on or off :/
Quote:
Originally Posted by Vince
Exactly. This script is pretty useless if you ask me. Engines are automatically started when a player enters a vehicle and lights are also automatically turned on when it gets night. Lights aren't visible during the day either..
|
Not so true. Lights with manual accension are visible also during day from version 0.3c.
See this. In a screeshot I turned on the lights during daylight.
https://sampforum.blast.hk/showthread.php?tid=251578
However I find it useless too.
Respuesta: Always running engine + lights -
[DOG]irinel1996 - 29.04.2011
for(new i=0; i<1000; i++) ==> for(new i=0; i<MAX_VEHICLES; i++)