SA-MP Forums Archive
[Map] HQ Super Ballas - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: Non-English (https://sampforum.blast.hk/forumdisplay.php?fid=9)
+--- Forum: Languages (https://sampforum.blast.hk/forumdisplay.php?fid=33)
+---- Forum: Português/Portuguese (https://sampforum.blast.hk/forumdisplay.php?fid=34)
+----- Forum: Lançamentos/Releases (https://sampforum.blast.hk/forumdisplay.php?fid=56)
+----- Thread: [Map] HQ Super Ballas (/showthread.php?tid=244046)



HQ Super Ballas - Woozie_SlaYeR - 25.03.2011

• HQ Ballas •
Descriзгo
Bom, vo por este mapa aqui que fiz pra meu servidor, mas nгo abri, entгo vo repassar ele pra vocкs ai...
Esse Mapa foi localizado na Minha HQ Ballas, mt gente sabe mudar inclusive aqui no fуrum tem um tutorial de como editar spawn, c pode editar os carros tbm, bom indo ao assunto, esse mapa й bem legal mesmo, fiz б uns 5 meses e agora vo postar pra vocкs

Fotos







-
-
OBS: No Code tem o Objeto do Elevador do Estacionamento Superior.
Para identifica-los veja no "// COMENTБRIO" que estara oque ele й. Estarб bem no final do code dos objetos.
PHP код:
CreateObject(987,1073.141,-1211.212,20.453,0.0,0.0,-90.000); // object
CreateObject(987,1073.146,-1223.156,20.268,0.0,0.0,-90.000); // object (1)
CreateObject(987,1073.158,-1235.109,19.371,0.0,0.0,-90.000); // object (2)
CreateObject(987,1073.470,-1246.482,17.463,0.0,0.0,-90.000); // object (3)
CreateObject(987,1073.251,-1258.456,16.986,0.0,0.0,-90.000); // object (4)
CreateObject(987,1073.154,-1270.257,17.086,0.0,0.0,-360.000); // object (5)
CreateObject(987,1082.668,-1270.391,21.750,0.0,0.0,-360.000); // object (6)
CreateObject(987,1094.515,-1270.603,21.750,0.0,0.0,-360.000); // object (7)
CreateObject(987,1106.453,-1270.638,21.750,0.0,0.0,-360.000); // object (8)
CreateObject(987,1118.405,-1270.638,21.750,0.0,0.0,-360.000); // object (9)
CreateObject(987,1129.129,-1270.549,21.750,0.0,0.0,-360.000); // object (10)
CreateObject(987,1140.917,-1270.719,21.750,0.0,0.0,-630.000); // object (11)
CreateObject(987,1140.942,-1258.764,21.750,0.0,0.0,-629.140); // object (12)
CreateObject(987,1140.753,-1246.824,24.302,0.0,0.0,-629.140); // object (13)
CreateObject(987,1140.814,-1212.378,24.302,0.0,0.0,-899.063); // object (16)
CreateObject(987,1134.091,-1212.484,24.302,0.0,0.0,-180.000); // object (17)
CreateObject(987,1082.841,-1258.571,21.750,0.0,0.0,-90.000); // object (21)
CreateObject(987,1082.776,-1253.521,21.750,0.0,0.0,-90.000); // object (22)
CreateObject(987,1094.714,-1253.620,21.750,0.0,0.0,-180.000); // object (23)
CreateObject(987,1140.484,-1253.084,24.302,0.0,0.0,-180.000); // object (24)
CreateObject(987,1122.280,-1253.175,24.302,0.0,0.0,-360.000); // object (25)
CreateObject(987,1122.205,-1250.387,24.302,0.0,0.0,-270.000); // object (26)
CreateObject(987,1126.536,-1253.670,21.700,0.0,0.0,-540.000); // object (27)
CreateObject(3749,1104.817,-1255.607,26.405,0.0,0.0,0.0); // object (28)
CreateObject(1696,1107.504,-1256.072,20.979,-6.016,0.0,0.0); // object (31)
CreateObject(1696,1101.651,-1256.037,20.992,-6.016,0.0,0.0); // object (32)
CreateObject(3749,1075.990,-1206.532,20.634,0.0,0.0,-93.438); // object (33)
CreateObject(3749,1119.820,-1165.083,28.331,0.0,0.0,-181.719); // object (34)
CreateObject(3749,1143.749,-1206.383,22.626,0.0,0.0,-271.719); // object (35)
CreateObject(6973,1131.404,-1240.810,25.001,0.0,0.0,0.0); // object (42)
CreateObject(1243,1143.670,-1270.191,8.876,0.0,0.0,0.0); // object (44)
CreateObject(12925,1141.918,-1216.386,16.561,0.0,0.0,-180.000); // object (47)
CreateObject(12925,1141.805,-1238.935,14.097,0.0,0.0,-360.000); // object (48)
CreateObject(12925,1141.847,-1230.948,15.314,0.0,0.0,-360.000); // object (49)
CreateObject(12925,1141.840,-1222.629,15.431,0.0,0.0,0.0); // object (50)
CreateObject(987,1140.710,-1234.924,24.302,0.0,0.0,-629.140); // object (51)
CreateObject(987,1140.593,-1223.012,24.302,0.0,0.0,-629.140); // object (52)
CreateObject(8841,1094.113,-1176.253,30.557,184.779,0.0,0.0); // object (55)
CreateObject(1232,1115.726,-1188.939,23.553,0.0,0.0,0.0); // object (56)
CreateObject(1232,1104.382,-1189.075,23.577,0.0,0.0,0.0); // object (57)
CreateObject(1232,1092.459,-1188.980,23.579,0.0,0.0,0.0); // object (58)
CreateObject(1232,1082.699,-1188.815,23.592,0.0,0.0,0.0); // object (59)
CreateObject(3393,1083.553,-1184.679,17.297,0.0,0.0,-180.000); // object (60)
CreateObject(3386,1083.492,-1187.108,17.309,0.0,0.0,0.0); // object (61)
CreateObject(3386,1083.434,-1188.207,17.313,0.0,0.0,0.0); // object (62)
CreateObject(3787,1107.370,-1182.999,20.104,0.0,0.0,0.0); // object (63)
CreateObject(3787,1107.430,-1183.047,21.249,0.0,0.0,0.0); // object (64)
CreateObject(3790,1107.460,-1184.605,19.743,0.0,0.0,0.0); // object (65)
CreateObject(3790,1107.377,-1183.953,19.743,0.0,0.0,0.0); // object (66)
CreateObject(3795,1094.947,-1185.436,17.663,0.0,0.0,0.0); // object (67)
CreateObject(3795,1098.277,-1183.900,17.668,0.0,0.0,0.0); // object (68)
CreateObject(3794,1094.990,-1183.929,17.915,0.0,0.0,0.0); // object (71)
CreateObject(3789,1098.366,-1185.500,17.674,0.0,0.0,0.0); // object (72)
CreateObject(3787,1094.564,-1182.182,17.346,0.0,0.0,0.0); // object (73)
CreateObject(3787,1094.615,-1182.204,18.016,0.0,0.0,0.0); // object (74)
CreateObject(3787,1094.685,-1182.201,18.712,0.0,0.0,0.0); // object (75)
CreateObject(3787,1097.803,-1182.253,17.659,0.0,0.0,0.0); // object (76)
CreateObject(3787,1097.798,-1182.218,18.530,0.0,0.0,0.0); // object (77)
CreateObject(3787,1097.827,-1182.242,19.400,0.0,0.0,0.0); // object (78)
CreateObject(3787,1094.743,-1182.270,19.557,0.0,0.0,0.0); // object (79)
CreateObject(3787,1097.900,-1182.257,20.270,0.0,0.0,0.0); // object (81)
CreateObject(3788,1094.812,-1182.297,20.655,0.0,0.0,0.0); // object (82)
CreateObject(3578,1081.354,-1207.380,16.215,0.0,0.0,-270.000); // object (83)
CreateObject(3578,1143.797,-1206.794,17.533,1.719,3.438,-450.000); // object (84)
CreateObject(3578,1119.542,-1167.250,22.078,0.0,0.0,0.0); // object (85)
CreateObject(8344,1077.663,-1207.462,14.874,0.0,0.0,-180.000); // object (87)
CreateObject(8344,1107.290,-1222.513,14.500,0.0,3.438,-180.000); // object (88)
//Estacionamento Elevador
CreateObject(11326,1114.989,-1245.159,18.678,0.0,0.0,-180.000); // Elevador-Cima
CreateObject(11326,1114.947,-1245.184,11.894,0.0,0.0,-180.000); // Elevador-Baixo 
By: Woozie FusioN



Re: HQ Super Ballas - steki. - 25.03.2011

AHEAHUEHAUHEHAUEHAUEHUAHEUAHEUHAUEHAUHEAUHEUAHUEAH UE.

Adorei o jeito que vocк escreve Galpгo do Crime Laboratirio do Crime HAUEHAUHEUAHEUHAUOEHUAEH


Re: HQ Super Ballas - Diogo_Bras - 25.03.2011

Estб bom, eu pelo menos gostei (:


Re: HQ Super Ballas - JonathanFeitosa - 25.03.2011

Fala do Jalti Mais tu Faz a Mesma coisa. tem nada de intereзante tambйm...

Serб Ъtil Como eu Disse No Dele.

9/10 ...



Re: HQ Super Ballas - Jorge_Hard - 25.03.2011

Muito bom kk 8/10 pois parece muita confusao

portao encima e tals.

Pelas fotos do 8/10.

Nao sei no game mais fico bacaninha >D


Re: HQ Super Ballas - Kruger - 26.03.2011

Ficou Legal ..

9/10


Re: HQ Super Ballas - Josma_cmd - 26.03.2011

Criativo.


Re: HQ Super Ballas - [AF]Junior - 26.03.2011

Criativo mesmo... MTA tem que ficar inspirado pra fazer uns mapas desses...


Re: HQ Super Ballas - Woozie_SlaYeR - 26.03.2011

Quote:
Originally Posted by [AF]Junior
Посмотреть сообщение
Criativo mesmo... MTA tem que ficar inspirado pra fazer uns mapas desses...
Com certeza, eu me fodo o dia inteiro procurando idйias, mas pelo visto... й dificil pensar em algo criativo e diferente


Re: HQ Super Ballas - steki. - 26.03.2011

Quote:
Originally Posted by Woozie_SlaYeR
Посмотреть сообщение
Com certeza, eu me fodo o dia inteiro
▀▀▀▀▀