SA-MP Forums Archive
Vehicle sync in 0.3c? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Vehicle sync in 0.3c? (/showthread.php?tid=242632)



Vehicle sync in 0.3c? - Osviux - 20.03.2011

Was there something changed with vehicle sync in SA-MP 0.3c? I remember that time when i had a server and when someone pushes or moves an empty vehicle after sometime that vehicle teleports to its previous position (Before being pushed). And now it doesnt happen, you push an empty vehicle and it stays there and that makes some problems for me. Imagine a line of nicely parked vehicles and then some minge comes and pushes them all around making a big mess.


Re: Vehicle sync in 0.3c? - Jochemd - 20.03.2011

Yeah that's synced if I'm right


Re: Vehicle sync in 0.3c? - Calgon - 20.03.2011

Set a vehicle respawn timer, so the vehicles respawn if they're unoccpued so they can be returned to their positions.


Re: Vehicle sync in 0.3c? - Osviux - 27.03.2011

Quote:
Originally Posted by Calg00ne
Посмотреть сообщение
Set a vehicle respawn timer, so the vehicles respawn if they're unoccpued so they can be returned to their positions.
Doesnt this only work when someone uses the vehicle?


Re: Vehicle sync in 0.3c? - DRIFT_HUNTER - 27.03.2011

Quote:
Originally Posted by Osviux
Посмотреть сообщение
Doesnt this only work when someone uses the vehicle?
When you get out of vehicle server sets timer to respawn (for example in 1 minute)
If nobody didnt used that vehicle for 1 minute its respawn but if someone get in that vehicle vehicle respawn timer will be killed