OnPlayerDeath killer problem.. - Printable Version
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+---- Thread: OnPlayerDeath killer problem.. (
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OnPlayerDeath killer problem.. -
nejc001 - 17.03.2011
So i made a script where a player1 writes a command that kills player2..
For example:
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/boom", cmdtext, true, 10) == 0)
{
CreateExplosion(player2x, player2y, player2z, 7, 10.0); //this kills player 2
return 1;
}
return 0;
}
How to create a SendDeathMessage() so this kill will be shown in kill list..
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerInRangeOfPoint(playerid,30,player2x,player2y,player2z))
{
SendDeathMessage(killer,playerid, reason); //how to set that killer is that player who wrote /boom cmd to kill player 2?
}
}
return 1;
}
Re: OnPlayerDeath killer problem.. -
Cameltoe - 17.03.2011
I would suggest you to use zcmd and sscanf. (sscanf isn't needed, but i prefer using it)
pawn Код:
command(boom, playerid, params[])
{
new pID;
if(sscanf(params, "u", pID)) return SendClientMessage(playerid, COLOR, "usage: /boom [ playerid / name ]");
// GetPlayerPos(pID, x, y, z) and shiiit here.
CreateExplosion(player2x, player2y, player2z, 7, 10.0); //this kills player 2
return 1;
}