[help] lock command - Printable Version
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+---- Thread: [help] lock command (
/showthread.php?tid=240200)
[help] lock command -
InsaniManES - 15.03.2011
I want to check.
If the player in the radious of the car (1.00000), you can lock/unlock the car.
How can I do that?
Re: [help] lock command -
Ironboy - 15.03.2011
try this
pawn Код:
if (strcmp(cmdtext, "/unlock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only unlock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0);
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle unlocked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1057,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
if (strcmp(cmdtext, "/lock", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new State=GetPlayerState(playerid);
if(State!=PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver.");
return 1;
}
new i;
for(i=0;i<MAX_PLAYERS;i++)
{
if(i != playerid)
{
SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1);
}
}
SendClientMessage(playerid, 0xFFFF00AA, "Vehicle locked!");
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid,pX,pY,pZ);
PlayerPlaySound(playerid,1056,pX,pY,pZ);
}
else
{
SendClientMessage(playerid, 0xFFFF00AA, "You're not in a vehicle!");
}
return 1;
}
Re: [help] lock command -
InsaniManES - 15.03.2011
if(!strcmp(cmd, "/lock", true))
{
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
new Float:vehx, Float:vehy, Float:vehz;
GetVehiclePos(vehicleid, vehx, vehy, vehz);
if(IsPlayerInRangeOfPoint(playerid,1.0,vehx,vehy,v ehz))
{
//CarsInfo[vehicleid][lock]=-1
if(CarsInfo[vehicleid][lock]==-1 || CarsInfo[vehicleid][lock]==0)
CarsInfo[vehicleid][lock]=1;
else
CarsInfo[vehicleid][lock]=0;
SetVehicleParamsForPlayer(vehicleid,playerid,0,Car sInfo[vehicleid][lock]);
}
return 1;
}
It doesn't working.
I mean, I can lock/unlock the car but only if I'm in the car.