Extra Weapon Damage BUG [Searched] - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Extra Weapon Damage BUG [Searched] (
/showthread.php?tid=240178)
Extra Weapon Damage BUG [Searched] -
oLiMp - 15.03.2011
Hi, I have a problem with adding an extra damage to weapon. I've already searched the forums and didn't find the solution. I'm using Double-O-Seven's OnPlayerShootPlayer function and .LaaRs.'s Real Weapon Damage FS which I edited a bit. (Changed only weapon damage).
The problem is when I shoot player, no matter which weapon he dies from just 1 bullet.
I recorded a video:
[ame]http://www.youtube.com/watch?v=ALNQYz5M-7A[/ame]
Here is the code of Colt45 and AK-47
pawn Код:
#define COLT45_DAMAGE 45.0
#define AK47_DAMAGE 40.0
pawn Код:
if(GetPlayerWeapon(shooter) == 22) //colt45
{
new Float:armour;
GetPlayerArmour(target,armour);
new Float:health;
GetPlayerHealth(target,health);
if(armour == 0)
{
SetPlayerHealth(target,health+damage-COLT45_DAMAGE);
}
else
{
SetPlayerArmour(target,armour+damage-COLT45_DAMAGE);
}
}
if(GetPlayerWeapon(shooter) == 30) //ak47
{
new Float:armour;
GetPlayerArmour(target,armour);
new Float:health;
GetPlayerHealth(target,health);
if(armour == 0)
{
SetPlayerHealth(target,health+damage-AK47_DAMAGE);
}
else
{
SetPlayerArmour(target,armour+damage-AK47_DAMAGE);
}
}
Someone please help with this!
Re: Extra Weapon Damage BUG [Searched] -
Stigg - 15.03.2011
Video is set to private.
Re: Extra Weapon Damage BUG [Searched] -
oLiMp - 15.03.2011
Sorry! Edited, now it's public...
Re: Extra Weapon Damage BUG [Searched] -
oLiMp - 15.03.2011
bump! anyone?