if(strcmp(cmdtext,"/backup1",true) == 0)
{
ConnectNPC("Fireman1","firemen1makefirestation");
ConnectNPC("Fireman2","firemen2makefirestation");
ConnectNPC("Fireman3","firemen3makefirestation");
Firemencar[1] = AddStaticVehicle(407,-2022.4456,93.0133,28.3217,272.4218,3,1);
Firemencar[2] = AddStaticVehicle(407,-2022.2397,83.8559,28.2866,270.2873,3,1);
Firemencar[3] = AddStaticVehicle(407,-2022.3734,75.7672,28.3362,272.2477,3,1);
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "Fireman1", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, Firemencar[1], 0); //Putting the NPC into the vehicle we created for it.
}
if(!strcmp(npcname, "Fireman2",true))
{
PutPlayerInVehicle(playerid, Firemencar[2],0);
}
if(!strcmp(npcname,"Fireman3",true))
{
PutPlayerInVehicle(playerid, Firemencar[3],0);
}
return 1;
}
//StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "firemen1makefirestation");
//StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "firemen2makefirestation");
//StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "firemen3makefirestation");
SendClientMessageToAll(COLOR_PINK,"[BACKUP] Backup is coming for the flames at the train station !");
return 1;
}
On the first script, try adding: #include <a_samp> and/or #include <a_npc>
This forum requires that you wait 60 seconds between posts. Please try again in 24 seconds. |
In that above script?
In that case I have no f*cking idea why you get that xD. Try take a look at the includes if those functions even exists. Try re-downloading the samp server package (0.3c) and replace all the pawno/include from the download to your pawno/include folder |
I just checked mine a_npc and those forwards and native's were in it.
It should work xD - When you converted to 0.3c, did you replace the includes? |
/* SA-MP NPC Functions
*
* © Copyright 2009, SA-MP Team
*
*/
#if defined _samp_included
#endinput
#endif
#define _samp_included
#pragma library samp
#pragma tabsize 4
#include <core>
#include <float>
#include <string>
#include <file>
#include <time>
#include <datagram>
// --------------------------------------------------
// Natives
// --------------------------------------------------
// Util
native print(const string[]);
native printf(const format[], {Float,_}:...);
native format(output[], len, const format[], {Float,_}:...);
native SetTimer(funcname[], interval, repeating);
native KillTimer(timerid);
native GetTickCount();
native Float:asin(Float:value);
native Float:acos(Float:value);
native Float:atan(Float:value);
native Float:atan2(Float:x, Float:y);
native SendChat(msg[]);
native SendCommand(commandtext[]);
native GetPlayerState(playerid);
native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z);
native GetPlayerVehicleID(playerid);
native GetPlayerArmedWeapon(playerid);
native GetPlayerHealth(playerid);
native GetPlayerArmour(playerid);
native GetPlayerSpecialAction(playerid);
native IsPlayerStreamedIn(playerid);
native IsVehicleStreamedIn(vehicleid);
native GetPlayerKeys(playerid, &keys, &updown, &leftright);
native GetPlayerFacingAngle(playerid, &Float:ang);
native GetMyPos(&Float:x, &Float:y, &Float:z);
native SetMyPos(Float:x, Float:y, Float:z);
native GetMyFacingAngle(&Float:ang);
native SetMyFacingAngle(Float:ang);
native GetDistanceFromMeToPoint(Float:X, Float:Y, Float:Z, &Float:Distance);
native IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z);
native GetPlayerName(playerid, const name[], len);
native IsPlayerConnected(playerid);
#define PLAYER_RECORDING_TYPE_NONE 0
#define PLAYER_RECORDING_TYPE_DRIVER 1
#define PLAYER_RECORDING_TYPE_ONFOOT 2
native StartRecordingPlayback(playbacktype, recordname[]);
native StopRecordingPlayback();
native PauseRecordingPlayback();
native ResumeRecordingPlayback();
// --------------------------------------------------
// Defines
// --------------------------------------------------
// States
#define PLAYER_STATE_NONE (0)
#define PLAYER_STATE_ONFOOT (1)
#define PLAYER_STATE_DRIVER (2)
#define PLAYER_STATE_PASSENGER (3)
#define PLAYER_STATE_WASTED (7)
#define PLAYER_STATE_SPAWNED (8)
#define PLAYER_STATE_SPECTATING (9)
// Misc
#define MAX_PLAYER_NAME (24)
#define MAX_PLAYERS (500)
#define MAX_VEHICLES (2000)
#define INVALID_PLAYER_ID (0xFFFF)
#define INVALID_VEHICLE_ID (0xFFFF)
#define NO_TEAM (255)
#define MAX_OBJECTS (150)
#define INVALID_OBJECT_ID (255)
#define MAX_GANG_ZONES (1024)
#define MAX_TEXT_DRAWS (1024)
#define MAX_MENUS (128)
#define INVALID_MENU (0xFF)
#define INVALID_TEXT_DRAW (0xFFFF)
#define INVALID_GANG_ZONE (-1)
// Weapons
#define WEAPON_BRASSKNUCKLE (1)
#define WEAPON_GOLFCLUB (2)
#define WEAPON_NITESTICK (3)
#define WEAPON_KNIFE (4)
#define WEAPON_BAT (5)
#define WEAPON_SHOVEL (6)
#define WEAPON_POOLSTICK (7)
#define WEAPON_KATANA (8)
#define WEAPON_CHAINSAW (9)
#define WEAPON_DILDO (10)
#define WEAPON_DILDO2 (11)
#define WEAPON_VIBRATOR (12)
#define WEAPON_VIBRATOR2 (13)
#define WEAPON_FLOWER (14)
#define WEAPON_CANE (15)
#define WEAPON_GRENADE (16)
#define WEAPON_TEARGAS (17)
#define WEAPON_MOLTOV (18)
#define WEAPON_COLT45 (22)
#define WEAPON_SILENCED (23)
#define WEAPON_DEAGLE (24)
#define WEAPON_SHOTGUN (25)
#define WEAPON_SAWEDOFF (26)
#define WEAPON_SHOTGSPA (27)
#define WEAPON_UZI (28)
#define WEAPON_MP5 (29)
#define WEAPON_AK47 (30)
#define WEAPON_M4 (31)
#define WEAPON_TEC9 (32)
#define WEAPON_RIFLE (33)
#define WEAPON_SNIPER (34)
#define WEAPON_ROCKETLAUNCHER (35)
#define WEAPON_HEATSEEKER (36)
#define WEAPON_FLAMETHROWER (37)
#define WEAPON_MINIGUN (38)
#define WEAPON_SATCHEL (39)
#define WEAPON_BOMB (40)
#define WEAPON_SPRAYCAN (41)
#define WEAPON_FIREEXTINGUISHER (42)
#define WEAPON_CAMERA (43)
#define WEAPON_PARACHUTE (46)
#define WEAPON_VEHICLE (49)
#define WEAPON_DROWN (53)
#define WEAPON_COLLISION (54)
// Keys
#define KEY_ACTION (1)
#define KEY_CROUCH (2)
#define KEY_FIRE (4)
#define KEY_SPRINT (8)
#define KEY_SECONDARY_ATTACK (16)
#define KEY_JUMP (32)
#define KEY_LOOK_RIGHT (64)
#define KEY_HANDBRAKE (128)
#define KEY_LOOK_LEFT (256)
#define KEY_SUBMISSION (512)
#define KEY_LOOK_BEHIND (512)
#define KEY_WALK (1024)
#define KEY_ANALOG_UP (2048)
#define KEY_ANALOG_DOWN (4096)
#define KEY_ANALOG_RIGHT (16384)
#define KEY_ANALOG_LEFT (8192)
#define KEY_UP (-128)
#define KEY_DOWN (128)
#define KEY_LEFT (-128)
#define KEY_RIGHT (128)
// --------------------------------------------------
// Forwards (Callback declarations)
// --------------------------------------------------
forward OnNPCModeInit();
forward OnNPCModeExit();
forward OnNPCConnect(myplayerid);
forward OnNPCDisconnect(reason[]);
forward OnNPCSpawn();
forward OnNPCEnterVehicle(vehicleid, seatid);
forward OnNPCExitVehicle();
forward OnClientMessage(color, text[]);
forward OnPlayerDeath(playerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerStreamIn(playerid);
forward OnPlayerStreamOut(playerid);
forward OnVehicleStreamIn(vehicleid);
forward OnVehicleStreamOut(vehicleid);
forward OnRecordingPlaybackEnd();
// --------------------------------------------------
// npcmodes/firemen1.pwn
#include <a_npc>
public OnNPCEnterVehicle(vehicleid, seatid)
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "firemen1makefirestation");
public OnNPCExitVehicle(vehicleid, seatid) StopRecordingPlayback();
// npcmodes/firemen2.pwn
#include <a_npc>
public OnNPCEnterVehicle(vehicleid, seatid)
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "firemen2makefirestation");
public OnNPCExitVehicle(vehicleid, seatid) StopRecordingPlayback();
// npcmodes/firemen3.pwn
#include <a_npc>
public OnNPCEnterVehicle(vehicleid, seatid)
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER, "firemen3makefirestation");
public OnNPCExitVehicle(vehicleid, seatid) StopRecordingPlayback();
//OnGameModeInit
//arrays start with 0
Firemencar[0] = AddStaticVehicle(407,-2022.4456,93.0133,28.3217,272.4218,3,1);
Firemencar[1] = AddStaticVehicle(407,-2022.2397,83.8559,28.2866,270.2873,3,1);
Firemencar[2] = AddStaticVehicle(407,-2022.3734,75.7672,28.3362,272.2477,3,1);
//OnPlayerCommandText
if(strcmp(cmdtext,"/backup1",true) == 0)
{
ConnectNPC("Fireman1","firemen1"); //we need to put there the the NPC scriptname
ConnectNPC("Fireman2","firemen2"); //which I named above fireman1-3.pwn
ConnectNPC("Fireman3","firemen3"); //just without the extention
SendClientMessageToAll(COLOR_PINK,"[BACKUP] Backup is coming for the flames at the train station !");
return 1;
}
//OnPlayerSpawn
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Fireman1", true)) {
PutPlayerInVehicle(playerid, Firemencar[0], 0);
} else if(!strcmp(npcname, "Fireman2",true)) {
PutPlayerInVehicle(playerid, Firemencar[1],0);
} else if(!strcmp(npcname,"Fireman3",true)) {
PutPlayerInVehicle(playerid, Firemencar[2],0);
}
return 1;
}