public OnPlayerUpdate(playerid) { if(IsPlayerConnected(playerid)) { if(AccountInfo[playerid][aLogged] == 1) { new string3[128]; new playername3[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername3, sizeof(playername3)); format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3); new ip[20]; GetPlayerIp(playerid,ip,sizeof(ip)); new File: hFile = fopen(string3, io_write); new PlayerScore, PlayerMoney; PlayerMoney = GetPlayerMoney(playerid); PlayerScore = GetPlayerScore(playerid); AccountInfo[playerid][aScore] = PlayerScore; AccountInfo[playerid][aMoney] = PlayerMoney; if (hFile) { new var[128]; format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var); format(var, 128, "IP=%s\n",ip);fwrite(hFile, var); format(var, 128, "Level=%i\n", AccountInfo[playerid][aLevel]);fwrite(hFile, var); format(var, 128, "Score=%i\n", PlayerScore);fwrite(hFile, var); format(var, 128, "Money=%d\n", PlayerMoney);fwrite(hFile, var); format(var, 128, "Airstrike=%i\n", airstrike[playerid]);fwrite(hFile, var); format(var, 128, "Landmines=%i\n", LandMines[playerid]);fwrite(hFile, var); format(var, 128, "Rank=%i\n", Rank[playerid]);fwrite(hFile, var); fclose(hFile); } } } return 1; }
My scripter actually created this and he is on holiday for two weeks now,
Could you edit it.. so I can use it with like saving OnPlayerDisconnect |
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid)
{
if(AccountInfo[playerid][aLogged] == 1)
{
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
new PlayerScore, PlayerMoney;
PlayerMoney = GetPlayerMoney(playerid);
PlayerScore = GetPlayerScore(playerid);
AccountInfo[playerid][aScore] = PlayerScore;
AccountInfo[playerid][aMoney] = PlayerMoney;
if (hFile)
{
new var[128];
format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
format(var, 128, "Level=%i\n", AccountInfo[playerid][aLevel]);fwrite(hFile, var);
format(var, 128, "Score=%i\n", PlayerScore);fwrite(hFile, var);
format(var, 128, "Money=%d\n", PlayerMoney);fwrite(hFile, var);
format(var, 128, "Airstrike=%i\n", airstrike[playerid]);fwrite(hFile, var);
format(var, 128, "Landmines=%i\n", LandMines[playerid]);fwrite(hFile, var);
format(var, 128, "Rank=%i\n", Rank[playerid]);fwrite(hFile, var);
fclose(hFile);
}
}
return 1;
}
public OnPlayerDisconnect( playerid, reason )
{
if( AccountInfo[ playerid ][ aLogged ] == 1 )
{
new
File[ 60 ],
Name[ 24 ]
;
GetPlayerName( playerid, Name, 24 );
format( File, 60, ACCOUNTS_FOLDER, playername3);
new
File: hFile = fopen( File, io_write )
;
if( hFile )
{
new
Variable[ 65 ],
IP[ 16 ]
;
GetPlayerIp( playerid, IP, 16 );
format( Variable, 65, "Password=%s\n", AccountInfo[ playerid ][ aPassword ] ), fwrite( File, Variable );
format( Variable, 24, "IP=%s\n", IP ), fwrite( File, Variable );
format( Variable, 12, "Level=%i\n", AccountInfo[ playerid ][ aLevel ] ), fwrite( File, Variable );
format( Variable, 22, "Score=%i\n", GetPlayerScore( playerid ), fwrite( File, Variable );
format( Variable, 22, "Money=%d\n", GetPlayerMoney( playerid ), fwrite( File, Variable );
format( Variable, 26, "Airstrike=%i\n", airstrike[ playerid ] ), fwrite( File, Variable );
format( Variable, 26, "Landmines=%i\n", LandMines[ playerid ] ), fwrite( File, Variable );
format( Variable, 21, "Rank=%i\n", Rank[ playerid ] ), fwrite( File, Variable );
fclose( File );
}
}
return true;
}