NPC + IsPlayerInRangeOfPoint - Printable Version
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+---- Thread: NPC + IsPlayerInRangeOfPoint (
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NPC + IsPlayerInRangeOfPoint -
Shoko Lacho - 11.03.2011
Hi guys, i'm using OnPlayerUdpate with IsPlayerInRangeOfPoint to check if a player is close of a certain NPC, but it lag : /
It also make problem with SendClientMessage*
pawn Код:
public OnPlayerUpdate(playerid)
{
new npcname[MAX_PLAYER_NAME];
if(IsPlayerNPC(playerid))
{
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Target7_Bot", true)) GetPlayerPos(playerid, TargetX, TargetY, TargetZ);
return 1;
}
if(TargetChase[playerid]==7)
{
if(IsPlayerInRangeOfPoint(playerid, 20.0, TargetX, TargetY, TargetZ))
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
GetPlayerName(i, npcname, sizeof(npcname));
if(!strcmp(npcname, "Target7_Bot", true))
{
Kick(i);
TargetChase[playerid]=0;
SendClientMessage(playerid, RED, ">> "WHITE"Mission fail, too close!");
}
}
}
}
return 1;
}
*The "Mission fail" message is send like 50 times...
Someone can tell me an alternative ? (Without using OnPlayerUdpate)