if (strcmp("/weapons", cmdtext, true)==0) { ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"Weapons","1.AK-47\n2.M4\n3.Tec9\n4.Desert Eagle\n5.Combat Shotgun\n6.Minigun\n7.Sniper Rifle\n8.Chainsaw","Buy","Exit"); return 1; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid==2) { if(response==1) { if(listitem==1) { GivePlayerWeapon(playerid,355,200); } if(listitem==2) { GivePlayerWeapon(playerid,356,200); } if(listitem==3) { GivePlayerWeapon(playerid,372,200); } if(listitem==4) { GivePlayerWeapon(playerid,348,200); } if(listitem==5) { GivePlayerWeapon(playerid,351,200); } if(listitem==6) { GivePlayerWeapon(playerid,362,200); } if(listitem==7) { GivePlayerWeapon(playerid,358,200); } if(listitem==8) { GivePlayerWeapon(playerid,341,200); } } } return 1; }
I have weapon spawning problem.. I got no errors but when i try spawn a weapons, nothing happends
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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid,355,200);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid,356,200);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid,372,200);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid,348,200);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid,351,200);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid,362,200);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid,358,200);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid,341,200);
}
}
}
return 1;
}
C:\Users\****\Desktop\Spawn.pwn(118) : warning 217: loose indentation C:\Users\****\Desktop\Spawn.pwn(119) : warning 202: number of arguments does not match definition C:\Users\****\Desktop\Spawn.pwn(121) : warning 202: number of arguments does not match definition C:\Users\****\Desktop\Spawn.pwn(373) : warning 217: loose indentation
if (strcmp(cmdtext, "/weapons", true)==0) { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Weapons","1.AK-47\n2.M4\n3.Tec9\n4.Desert Eagle\n5.Combat Shotgun\n6.Minigun\n7.Sniper Rifle\n8.Chainsaw","Purchase","Close"); return 1; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 2) { if(response) { if(listitem==0) { GivePlayerWeapon(playerid,355,200); } if(listitem==1) { GivePlayerWeapon(playerid,356,200); } if(listitem==2) { GivePlayerWeapon(playerid,372,200); } if(listitem==3) { GivePlayerWeapon(playerid,348,200); } if(listitem==4) { GivePlayerWeapon(playerid,351,200); } if(listitem==5) { GivePlayerWeapon(playerid,362,200); } if(listitem==6) { GivePlayerWeapon(playerid,358,200); } if(listitem==7) { GivePlayerWeapon(playerid,341,200); } } } return 1; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2)
{
if(!response) return 0;
if(listitem == 0)
{
GivePlayerWeapon(playerid,355,200);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid,356,200);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid,372,200);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid,348,200);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid,351,200);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid,362,200);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid,358,200);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid,341,200);
}
}
}
return 1;
}