GameTextForPlayer - Printable Version
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+---- Thread: GameTextForPlayer (
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GameTextForPlayer -
omer5198 - 06.03.2011
if i did AFK in gametextforplayer... how can i remove the AFK from screen?
Re: GameTextForPlayer -
Markx - 06.03.2011
it will auto remove in like 3 sec
Re: GameTextForPlayer -
omer5198 - 06.03.2011
Quote:
Originally Posted by Markx
it will auto remove in like 3 sec
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but i want it to stay until you do /unafk so i did
pawn Код:
GameTextForPlayer(playerid, ~r~AFK, 9999999, 0);
Re: GameTextForPlayer -
Stigg - 06.03.2011
Quote:
Originally Posted by omer5198
but i want it to stay until you do /unafk so i did
pawn Код:
GameTextForPlayer(playerid, ~r~AFK, 9999999, 0);
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Use a Textdraw.
Re: GameTextForPlayer -
~Yoshi - 06.03.2011
Or use GameTextForPlayer(playerid, " ", 1, 0); when the player comes back.
Re: GameTextForPlayer -
alpha500delta - 06.03.2011
Quote:
Originally Posted by ~Yoshi
Or use GameTextForPlayer(playerid, " ", 1, 0); when the player comes back.
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Just use a textdraw ffs
Re: GameTextForPlayer -
Lorrden - 06.03.2011
Why using a TextDraw when the GameTextForPlayer works fine for this kind of things?
As Yoshi said, just enable another GameTextForPlayer and it will dissapear.
Re: GameTextForPlayer -
alpha500delta - 07.03.2011
Why would you even need a gametext, thew player isan't going to see it when he is AFK LOL
Re: GameTextForPlayer -
Infamous - 07.03.2011
Quote:
Originally Posted by alpha500delta
Why would you even need a gametext, thew player isan't going to see it when he is AFK LOL
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lol, that's a good point.
@Topic, 3D Text above the player so other players know he is afk?
Re: GameTextForPlayer -
Davz*|*Criss - 07.03.2011
Listen dude, Just post your code, i am sure i will help you in this case.
Let me see the fs first, so i will correct it.