if(Spree[killerid] == 20) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 21) { GivePlayerMoney(killerid, 1000); SetPlayerHealth(killerid, 100); SetPlayerArmor(killerid, 100); SendClientMessage(killerid, "You have been awarded with full Health and Armor for you kill streak of 21!"); } if(Spree[killerid] == 22) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 23) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 24) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 25) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 26) { GivePlayerMoney(killerid, 1000); GivePlayerWeapon(killerid, 38, 1000); SendClientMessage(killerid, "You have been awarded with a 1000 bullet Minigun for your kill streak of 26!"); } if(Spree[killerid] == 27) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 28) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 29) { GivePlayerMoney(killerid, 1000); } if(Spree[killerid] == 30) { GivePlayerMoney(killerid, 1000); //WHAT DO I DO HERE?!?!?!?! }
new HasNuke[MAX_PLAYERS];
if(Spree[killerid] == 20)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 21)
{
GivePlayerMoney(killerid, 1000);
SetPlayerHealth(killerid, 100);
SetPlayerArmor(killerid, 100);
SendClientMessage(killerid, "You have been awarded with full Health and Armor for you kill streak of 21!");
}
if(Spree[killerid] == 22)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 23)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 24)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 25)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 26)
{
GivePlayerMoney(killerid, 1000);
GivePlayerWeapon(killerid, 38, 1000);
SendClientMessage(killerid, "You have been awarded with a 1000 bullet Minigun for your kill streak of 26!");
}
if(Spree[killerid] == 27)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 28)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 29)
{
GivePlayerMoney(killerid, 1000);
}
if(Spree[killerid] == 30)
{
GivePlayerMoney(killerid, 1000);
HasNuke[killerid] = 1;
}
COMMAND:nuke(playerid, params[])
{
if(HasNuke[playerid] != 1) return SendClientMessage(playerid, COLOR_RED, "You don't have the nuke streak yet!");
foreach(Player, i) // creates a loop for everyone.
{
if(i != playerid) // checks everyone except you, so nuke wont kill yourself.
{
SetPlayerHealth(i 0.0); // sets everyones health to 0 which makes them die.
SendClientMessage(i, COLOR_RED, "You died due a nuke!"); // send a message to everyone.
}
}
HasNuke[playerid] = 0; // sets it to 0 if he/she used the nuke.
return 1;
}
Don't I have to do something under the COMMAND:nuke(playerid...?
|
C:\Users\Kevin\Desktop\Servers\One in the Chamber\filterscripts\killingspree.pwn(4) : error 017: undefined symbol "MAX_PLAYERS" C:\Users\Kevin\Desktop\Servers\One in the Chamber\filterscripts\killingspree.pwn(194) : warning 203: symbol is never used: "HasNuke"
And by the way, I get these errors:
Код:
C:\Users\Kevin\Desktop\Servers\One in the Chamber\filterscripts\killingspree.pwn(4) : error 017: undefined symbol "MAX_PLAYERS" C:\Users\Kevin\Desktop\Servers\One in the Chamber\filterscripts\killingspree.pwn(194) : warning 203: symbol is never used: "HasNuke" |
#include <a_samp> #define MAX_PLAYERS #define COLOR_YELLOW 0xFFFF00AA #if defined FILTERSCRIPT new HasNuke[MAX_PLAYERS];
C:\Users\Kevin\Desktop\Servers\One in the Chamber\filterscripts\killingspree.pwn(5) : warning 201: redefinition of constant/macro (symbol "MAX_PLAYERS")