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[Map] Hitman Interior [RP] - Printable Version

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+---- Thread: [Map] Hitman Interior [RP] (/showthread.php?tid=235893)



Hitman Interior [RP] - cloudysky - 06.03.2011

Well i mapped this Hitman interior and i thought i would release it, enjoy!







pawn Код:
CreateObject(14444, 293.21859741211, -101.78795623779, 984.3525390625, 0, 0, 0);
CreateObject(2885, 319.16223144531, -109.51467132568, 987.27777099609, 0, 0, 90);
CreateObject(2957, 318.63461303711, -92.508285522461, 990.52893066406, 0, 0, 90);
CreateObject(16782, 321.705078125, -94.951278686523, 990.65826416016, 0, 0, 90);
CreateObject(2606, 321.61465454102, -89.807960510254, 990.89038085938, 0, 0, 0);
CreateObject(2606, 321.61776733398, -89.807960510254, 990.44470214844, 0, 0, 0);
CreateObject(2606, 321.61343383789, -89.807960510254, 989.96881103516, 0, 0, 0);
CreateObject(2606, 321.61859130859, -89.807960510254, 989.51983642578, 0, 0, 0);
CreateObject(1818, 323.5852355957, -93.075653076172, 988.9072265625, 0, 0, 0);
CreateObject(1210, 324.24475097656, -91.678901672363, 989.0556640625, 0, 0, 0);
CreateObject(1210, 324.23513793945, -91.58056640625, 989.0556640625, 0, 0, 0);
CreateObject(1210, 324.23068237305, -91.467910766602, 989.0556640625, 0, 0, 0);
CreateObject(1210, 324.22146606445, -91.332221984863, 989.0556640625, 0, 0, 0);
CreateObject(1210, 324.21008300781, -91.205421447754, 989.0556640625, 0, 0, 0);
CreateObject(1550, 324.15713500977, -90.937484741211, 989.30059814453, 0, 0, 0);
CreateObject(1550, 324.09451293945, -90.28190612793, 989.30059814453, 0, 0, 0);
CreateObject(1550, 323.62921142578, -90.663230895996, 989.30059814453, 0, 0, 0);
CreateObject(2709, 324.41738891602, -92.090393066406, 989.55242919922, 0, 0, 0);
CreateObject(2709, 324.4267578125, -92.339996337891, 989.55242919922, 0, 0, 0);
CreateObject(2709, 324.20919799805, -92.39192199707, 989.55242919922, 0, 0, 0);
CreateObject(2709, 324.18890380859, -92.125419616699, 989.55242919922, 0, 0, 0);
CreateObject(2057, 323.69345092773, -92.216270446777, 989.58325195313, 0, 0, 0);
CreateObject(330, 323.322265625, -92.638633728027, 989.38800048828, 90, 0, 0);
CreateObject(335, 323.322265625, -92.990440368652, 989.39428710938, 90, 0, 0);
CreateObject(2190, 324.06558227539, -93.044860839844, 989.41278076172, 0, 0, 270);
CreateObject(1210, 324.36312866211, -92.697227478027, 989.56121826172, 0, 0, 0);
CreateObject(1210, 324.36297607422, -92.930404663086, 989.56121826172, 0, 0, 0);
CreateObject(1671, 322.87203979492, -92.863212585449, 989.36743164063, 0, 0, 90);
CreateObject(2332, 319.45770263672, -90.340713500977, 989.37164306641, 0, 0, 0);
CreateObject(2528, 324.43603515625, -94.440132141113, 988.9072265625, 0, 0, 270);
CreateObject(2852, 323.80096435547, -93.835601806641, 988.9072265625, 0, 0, 0);
CreateObject(2121, 319.29846191406, -94.855583190918, 989.41876220703, 0, 0, 180);
CreateObject(1666, 319.45333862305, -90.40705871582, 989.92401123047, 0, 0, 0);
CreateObject(1666, 319.58441162109, -90.172515869141, 989.92401123047, 0, 0, 0);
CreateObject(2043, 320.13259887695, -90.222785949707, 989.01208496094, 0, 0, 0);
CreateObject(2043, 320.40933227539, -90.218811035156, 989.01202392578, 0, 0, 0);
CreateObject(14782, 296.83990478516, -104.0763168335, 985.54827880859, 0, 0, 90);
CreateObject(14782, 296.84338378906, -110.16436004639, 985.54827880859, 0, 0, 90);
CreateObject(14780, 310.76620483398, -110.42224121094, 985.39904785156, 0, 0, 0);
CreateObject(8614, 317.75759887695, -94.373260498047, 986.75653076172, 0, 0, 270);
CreateObject(330, 304.97805786133, -114.56114196777, 985.4638671875, 0, 0, 0);
CreateObject(2630, 316.93310546875, -109.28664398193, 984.5322265625, 0, 0, 0);
CreateObject(2630, 315.5749206543, -109.40419006348, 984.5322265625, 0, 0, 0);
CreateObject(2631, 316.29513549805, -112.3988494873, 984.57855224609, 0, 0, 0);
CreateObject(2828, 302.85372924805, -107.53070068359, 985.5869140625, 0, 0, 0);
CreateObject(2056, 302.75778198242, -107.84354400635, 986.89337158203, 0, 0, 180);
CreateObject(347, 302.36129760742, -104.60160827637, 985.591796875, 90, 0, 0);
CreateObject(347, 302.32543945313, -105.01210784912, 985.61077880859, 90, 0, 0);
CreateObject(371, 303.29559326172, -107.54486083984, 984.77447509766, 270, 0, 90);
CreateObject(371, 303.28021240234, -107.08427429199, 984.77447509766, 270, 0, 90);
CreateObject(2894, 302.82308959961, -107.09167480469, 985.5869140625, 0, 0, 0);
CreateObject(2919, 298.31622314453, -113.8521194458, 985.19891357422, 0, 0, 0);
CreateObject(3111, 302.8581237793, -106.01476287842, 985.5869140625, 0, 0, 0);
CreateObject(3031, 288.74780273438, -92.098846435547, 986.13598632813, 0, 0, 0);
CreateObject(2290, 310.03164672852, -88.425315856934, 984.5322265625, 0, 0, 0);
CreateObject(2290, 309.02108764648, -91.212432861328, 984.5322265625, 0, 0, 90);
CreateObject(2290, 312.96807861328, -89.255424499512, 984.5322265625, 0, 0, 270);
CreateObject(2111, 310.97171020508, -90.44970703125, 984.921875, 0, 0, 0);
CreateObject(1892, 290.37808227539, -103.42841339111, 984.5322265625, 0, 0, 90);
CreateObject(2041, 302.48516845703, -103.44599151611, 985.79187011719, 0, 0, 0);
CreateObject(2041, 302.82339477539, -103.45807647705, 985.79187011719, 0, 0, 0);
CreateObject(2041, 303.19342041016, -103.46465301514, 985.79187011719, 0, 0, 0);
CreateObject(3013, 302.99890136719, -103.00857543945, 985.73419189453, 0, 0, 0);
CreateObject(3013, 302.51184082031, -103.00974273682, 985.73419189453, 0, 0, 0);
CreateObject(2040, 296.85748291016, -100.57891082764, 984.64343261719, 0, 0, 0);
CreateObject(14391, 287.98965454102, -95.94554901123, 985.49230957031, 0, 0, 0);
CreateObject(9819, 289.69451904297, -89.313377380371, 986.13568115234, 0, 0, 90);
CreateObject(1715, 301.89730834961, -105.06790161133, 984.5322265625, 0, 0, 90);
CreateObject(1715, 289.60296630859, -95.685455322266, 984.5322265625, 0, 0, 270);
CreateObject(2180, 310.15670776367, -102.50092315674, 984.5322265625, 0, 0, 0);
CreateObject(2180, 310.15405273438, -101.66014099121, 984.5322265625, 0, 0, 0);
CreateObject(2180, 310.15295410156, -100.82210540771, 984.5322265625, 0, 0, 0);
CreateObject(2180, 310.15158081055, -99.990814208984, 984.5322265625, 0, 0, 0);
CreateObject(2180, 310.15020751953, -99.150115966797, 984.5322265625, 0, 0, 0);
CreateObject(2180, 311.12509155273, -98.388694763184, 984.5322265625, 0, 0, 180);
CreateObject(2124, 312.037109375, -98.809577941895, 985.36370849609, 0, 0, 0);
CreateObject(2124, 312.03717041016, -99.857498168945, 985.36370849609, 0, 0, 0);
CreateObject(2124, 312.01696777344, -100.98612213135, 985.36370849609, 0, 0, 0);
CreateObject(2124, 311.98590087891, -102.10433197021, 985.36370849609, 0, 0, 0);
CreateObject(2124, 310.53552246094, -97.676155090332, 985.36370849609, 0, 0, 90);
CreateObject(2124, 310.45352172852, -103.2448425293, 985.36370849609, 0, 0, 270);
CreateObject(2207, 308.8125, -101.43771362305, 984.5322265625, 0, 0, 90);
CreateObject(1671, 307.78115844727, -100.63222503662, 984.99243164063, 0, 0, 90);
CreateObject(2957, 323.76300048828, -92.585113525391, 1002.8540039063, 0, 0, 0);
Interior World: 6


Re: Hitman Interior [RP] - barneystinson - 10.03.2011

Hehe i kinda like this, nice job

*Any tele for it though?


Re: Hitman Interior [RP] - litvi12 - 10.03.2011

very very very very ... nice xD

99.9/100 xD


Re: Hitman Interior [RP] - Zaky - 10.03.2011

Nicely done =).


Re: Hitman Interior [RP] - JaltiPT - 10.03.2011

10/10


Re: Hitman Interior [RP] - JasonDaley - 11.03.2011

This map is quite unrealistic and seems to be abit bugged.
You just took Carter's interrior and placed some random objects that would have even any slight commonness with the word 'hitman'.

Better luck in the future


Re: Hitman Interior [RP] - Ironboy - 11.03.2011

nice work


Re: Hitman Interior [RP] - cloudysky - 01.04.2011

Quote:

This map is quite unrealistic and seems to be abit bugged.
You just took Carter's interrior and placed some random objects that would have even any slight commonness with the word 'hitman'.

Better luck in the future

Thanks, i respect that some things need improving: Nothing Is Perfect.


Re: Hitman Interior [RP] - SpiderWalk - 01.04.2011

Give Cordinations please to make a teleport command and map is 100/100


Re: Hitman Interior [RP] - ALENTEJANO - 11.07.2011

Quote:
Originally Posted by JasonDaley
Посмотреть сообщение
This map is quite unrealistic and seems to be abit bugged.
You just took Carter's interrior and placed some random objects that would have even any slight commonness with the word 'hitman'.

Better luck in the future
I agree with Jason so iam going to use his word's and btw i saw an object in the air try to fix that...