Dialogs error -
01 - 06.03.2011
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid == 1) // Lookup the dialogid
{
case 1:
{
if(!response)
{
SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
return 1; // We processed it
}
switch(listitem) // This is far more efficient than using an if-elseif-else structure
{
case 0: // Listitems start with 0, not 1
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
case 1:
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
}
case 2:
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
}
case 3:// Add the rest of your listitems for dialog 1 here
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
}
case 4:// Add the rest of your listitems for dialog 1 here
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
}
}
}
// Add the rest of your dialogs here
}
return 0; // If you put return 1 here the callback will not continue to be called in other scripts (filterscripts, etc.).
Код:
C:\Documents and Settings\user\Desktop\Raven's Roleplay 0.3c\filterscripts\Datascript.Weapons.pwn(212) : warning 217: loose indentation
C:\Documents and Settings\user\Desktop\Raven's Roleplay 0.3c\filterscripts\Datascript.Weapons.pwn(212) : error 014: invalid statement; not in switch
C:\Documents and Settings\user\Desktop\Raven's Roleplay 0.3c\filterscripts\Datascript.Weapons.pwn(212) : warning 215: expression has no effect
C:\Documents and Settings\user\Desktop\Raven's Roleplay 0.3c\filterscripts\Datascript.Weapons.pwn(212) : error 001: expected token: ";", but found ":"
C:\Documents and Settings\user\Desktop\Raven's Roleplay 0.3c\filterscripts\Datascript.Weapons.pwn(212) : error 029: invalid expression, assumed zero
C:\Documents and Settings\user\Desktop\Raven's Roleplay 0.3c\filterscripts\Datascript.Weapons.pwn(212) : fatal error 107: too many error messages on one line
Re: Dialogs error -
Calgon - 06.03.2011
You need to include brackets after terminating your if statement.
http://pastebin.com/NCU7Zskr
Re: Dialogs error -
omer5198 - 06.03.2011
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1) // Lookup the dialogid
{
if(!response)
{
SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
return 1; // We processed it
}
switch(listitem) // This is far more efficient than using an if-elseif-else structure
{
case 0: // Listitems start with 0, not 1
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
case 1:
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
}
case 2:
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
}
case 3:// Add the rest of your listitems for dialog 1 here
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
}
case 4:// Add the rest of your listitems for dialog 1 here
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);
}
}
}
// Add the rest of your dialogs here
return 0; // If you put return 1 here the callback will not continue to be called in other scripts (filterscripts, etc.).
}
it should work...
Re: Dialogs error -
Bumbis - 06.03.2011
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1) // Lookup the dialogid
{
if(!response)
{
SendClientMessage(playerid, 0xFF0000FF, "You cancelled.");
return 1; // We processed it
}
switch(listitem) // This is far more efficient than using an if-elseif-else structure
{
case 0: // Listitems start with 0, not 1
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);}
}
case 1:
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);}
}
case 2:
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);}
}
case 3:// Add the rest of your listitems for dialog 1 here
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);}
}
case 4:// Add the rest of your listitems for dialog 1 here
{
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,engine,lights,alarm,VEHICLE_PARAMS_ON,bonnet,boot,objective);}
}
}
}
// Add the rest of your dialogs here
}
return 0; // If you put return 1 here the callback will not continue to be called in other scripts (filterscripts, etc.).
Is see that you didnt close the brackets.
Re: Dialogs error -
Calgon - 06.03.2011
There's no need for 2 other people to post the same solution.
Re: Dialogs error -
omer5198 - 06.03.2011
Quote:
Originally Posted by Calg00ne
There's no need for 2 other people to post the same solution.
|
i posted it first so...
Re: Dialogs error -
Calgon - 06.03.2011
No, you didn't.