if(strcmp(cmd, "/lock", true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != 999) { new locked[256]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayerEx(keycar,i,0,0); } } format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(); return 1; } else if(CarInfo[keycar][cLock] == 0) { for(new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetVehicleParamsForPlayerEx(keycar,i,0,1); } } format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle for carlock 1"); return 1; } }
public OnVehicleStreamIn(vehicleid, forplayerid) { new p1, p2; p1 = vParams[vehicleid][forplayerid] & 2; p2 = vParams[vehicleid][forplayerid] & 1; SetVehicleParamsForPlayer(vehicleid, forplayerid, p1, p2); return 1; } public SetVehicleParamsForPlayerEx(vehicleid, playerid, para1, para2) { vParams[vehicleid][playerid] = para1*2 + para2; if(IsVehicleStreamedIn(vehicleid, playerid)) SetVehicleParamsForPlayer(vehicleid, playerid, para1, para2); return 1; }
dcmd_lockcar(playerid,params[]) { #pragma unused params if(IsPlayerInAnyVehicle(playerid)) { for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,true); PlayerInfo[playerid][DoorsLocked] = 1; } else return SendClientMessage(playerid,red,"ERROR: You need to be in a vehicle to lock the doors"); }
if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,COLOR_RED,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1); } } SendClientMessage(playerid, COLOR_BASIC, "Vehicle locked!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); PlayerPlaySound(playerid, 1137,pX,pY,pZ); locked[playerid][GetPlayerVehicleID(playerid)] = 1; } else { SendClientMessage(playerid, COLOR_RED, "You're not in a vehicle!"); } return 1; }
Okey i will try it now.. It another lock sytem.. i need to fix mine
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