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Little OnPlayerDeath question - Printable Version

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Little OnPlayerDeath question - Audiophr3ak - 04.03.2011

Skin rolls back to CJ skin after first death, but later after second death it works fine. Whats the problem?
It looks like with animations which works only after second applying... -_-

public OnPlayerDeath(playerid)
{
new skin = GetPlayerSkin(playerid);
SetSpawnInfo(playerid, 0, skin, 1607.3992, 1815.2408, 10.8204, 0, 0, 0, 0, 0, 0, 0);
return 1;
}


Re: Little OnPlayerDeath question - Mean - 04.03.2011

Why do you use SetSpawnInfo? Use AddPlayerClass in OnGameModeInit, I have no probs with it.


Re: Little OnPlayerDeath question - Audiophr3ak - 04.03.2011

im using it because i have a login system which is using SetSpawnInfo. it looks like:

SetSpawnInfo(playerid,0,dini_Int(file, "Skin"),dini_Int(file, "X"),dini_Int(file, "Y"),dini_Int(file, "Z"),0,0,0,0,0,0,0);

And when you dead you need to spawn at hospital entrance with the same skin you had before. But skin applies only after second death. Thats sucks.


Re: Little OnPlayerDeath question - Audiophr3ak - 05.03.2011

Solved.