dialogs -
xir - 04.03.2011
Hi.
I tried to create a /help dialog menu
and it kinda failed
i put this ondialogresponse
pawn Код:
if(dialogid == 4 && response)
{
SendClientMessage(playerid, White, "Test 1");
return 1;
}
if(dialogid == 4 && response)
{
SendClientMessage(playerid, White, "Test 2");
return 1;
}
return 1;
}
ofc after the register/login dialogs
here is the cmd
pawn Код:
COMMAND:help(playerid, params[])
{
ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Help", "Test 1\nTest 2", "Select", "Cancel");
return 1;
}
ok here is the problem.. the dialog shows up, and when I press Test 1, it works... but when I press Test 2, it shows Test 1 message? Pls help
Re: dialogs -
Marricio - 04.03.2011
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 4)
{
switch(listitem)
{
case 0: SendClientMessage(playerid, White, "Test 1");
case 1: SendClientMessage(playerid, White, "Test 2");
}
}
return 1;
}
Responses are the ''Select'' and ''Cancel'' buttons, not the ''Test 1'' and ''Test 2'' Buttons.
Re: dialogs -
xir - 04.03.2011
What if I got more lines than test 1? how can i make it work with case then?
Re: dialogs -
Marricio - 04.03.2011
adding
pawn Код:
case 2: return SendClientMessage(playerid,White,"Test 3");
Cause you already used 0 and 1.
Re: dialogs -
xir - 04.03.2011
uhm, i did the wrong way can you show me
i did this and when i example press test 1, it will just show test 1 and not the other text
pawn Код:
if(dialogid == 4)
{
switch(listitem)
{
case 0: return SendClientMessage(playerid, Green, "Hi);
case 1: return SendClientMessage(playerid, Yellow, "Welcome");
case 2: return SendClientMessage(playerid, Yellow, "Test");
I want all those 3 to be shown when i press test1
Re: dialogs -
Marricio - 04.03.2011
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 4)
{
switch(listitem)
{
case 0: // Test 1
{
SendClientMessage(playerid, Green, "Hi");
SendClientMessage(playerid, Yellow, "Welcome");
SendClientMessage(playerid, Yellow, "Test");
}
case 1: SendClientMessage(playerid, White, "Test 2");
case 2: SendClientMessage(playerid, White, "Test 3");
}
}
return 1;
}
Re: dialogs -
xir - 04.03.2011
ah I got it now, it works. Thank you

Respect
Re: dialogs -
xir - 04.03.2011
As I didnt want to create new topic, i got a new question..
I want something like this and how can i make it
when a player type /help they will example choose "Rules" lets say
and a little msg box will pop up with rules and they can press next to see more rules. how can I make somethig like that?
Re: dialogs -
Marricio - 04.03.2011
Well, show another dialog when he responses a dialog.
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 4)
{
switch(listitem)
{
case 0: // Rules
{
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "Rules Part 1", "1єRule1\n2єRule2\n3єRule3", "Continue", "Cancel");
}
case 1: SendClientMessage(playerid, White, "Test 2");
case 2: SendClientMessage(playerid, White, "Test 3");
}
}
if(dialogid == 5)
{
if(response)
{
ShowPlayerDialog(playerid, 6, DIALOG_STYLE_MSGBOX, "Rules Part 2", "1єRule1\n2єRule2\n3єRule3", "Ok", "Back");
}
else if(!response)
{
return 1;
}
}
if(dialogid == 6)
{
if(response)
{
return 1;
}
else if(!response)
{
ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "Rules Part 1", "1єRule1\n2єRule2\n3єRule3", "Continue", "Cancel");
}
}
return 1;
}
Re: dialogs -
xir - 04.03.2011
errors
pawn Код:
E:\GTA San Andreas\DM\gamemodes\zcmd.pwn(1191) : error 002: only a single statement (or expression) can follow each "case"
E:\GTA San Andreas\DM\gamemodes\zcmd.pwn(1191 -- 1192) : error 029: invalid expression, assumed zero
this line
this script
http://pastebin.com/K5S7P0h9
help Marricio please