I've got a little problem, when I go to load my organizations when the game mode is next ran, the pickups that I created arn't showing up.
pawn Код:
/* Includes */
#include <a_samp>
#include <ss>
#include <dini>
#include <dudb>
#include <dutils>
/* Defines */
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#define MAX_ORGS 15
/* New(s) */
new File[128];
new Message[128];
/* Enum(s) */
enum oInfo
{
OrganizationName,
OrganizationID,
Float: OrganizationX,
Float: OrganizationY,
Float: OrganizationZ,
OrganizationType,
bool: Organization,
OrganizationPickup
}
new OrganizationInfo[MAX_ORGS][oInfo];
/* Color Defines */
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define GREY "{AFAFAF}"
#define GREEN "{33AA33}"
#define RED "{AA3333}"
#define YELLOW "{FFFF00}"
#define WHITE "{FFFFFF}"
#define BLUE "{0000BB}"
#define LIGHTBLUE "{33CCFF}"
#define ORANGE "{FF9900}"
/////////////////////////////////////////////////////////////////
public OnPlayerCommandText(playerid, cmdtext[])
{
/* Player Commands */
dcmd(addorg, 6, cmdtext);
return 0;
}
dcmd_addorg(playerid, params[])
{
new iD, Name[128], Type;
if(sscanf(params, "isi", iD, Name, Type)) return SendClientMessage(playerid, COLOR_RED, "~ Incorrect Usage: "#WHITE"/addorg [orgid] [orgname] [orgtype]");
else if(OrganizationInfo[iD][Organization] == true) return SendClientMessage(playerid, COLOR_RED, "~ Error: "#WHITE"This organization ID has already been used!");
else
{
format(File, sizeof(File), "qG/Organizations/%i.ini", iD);
new Float: x, Float: y, Float: z;
GetPlayerPos(playerid, x, y, z);
dini_Create(File);
dini_Set(File, "OrganizationName", Name);
dini_IntSet(File, "Organization", OrganizationInfo[iD][Organization] = true);
dini_IntSet(File, "OrganizationID", OrganizationInfo[iD][OrganizationID] = iD);
dini_IntSet(File, "OrganizationType", OrganizationInfo[iD][OrganizationType] = Type);
dini_IntSet(File, "OrganizationPickup", OrganizationInfo[iD][OrganizationPickup] = iD);
dini_FloatSet(File, "OrganizationX", OrganizationInfo[iD][OrganizationX] = x);
dini_FloatSet(File, "OrganizationY", OrganizationInfo[iD][OrganizationY] = y);
dini_FloatSet(File, "OrganizationZ", OrganizationInfo[iD][OrganizationZ] = z);
format(Message, sizeof(Message), "~ Organization Created: ID (%i) | Name (%s) | Type (%i)", iD, Name, Type);
SendClientMessage(playerid, COLOR_ORANGE, Message);
OrganizationInfo[iD][OrganizationPickup] = CreatePickup(1318, 1, x, y, z, -1);
}
return 1;
}
public OnGameModeInit()
{
AddPlayerClass(1,136.1139,-66.0578,1.5781,284.7993,0,0,0,0,0,0);
for(new i = 0; i < MAX_ORGS; i++)
{
format(File, sizeof(File), "qG/Organizations/%i.ini", OrganizationInfo[i][OrganizationID]);
OrganizationInfo[i][OrganizationName] = dini_Int(File, "OrganizationName");
OrganizationInfo[i][OrganizationID] = dini_Int(File, "OrganizationID");
OrganizationInfo[i][OrganizationType] = dini_Int(File, "OrganizationType");
OrganizationInfo[i][OrganizationPickup] = dini_Int(File, "OrganizationPickup");
OrganizationInfo[i][OrganizationX] = dini_Float(File, "OrganizationX");
OrganizationInfo[i][OrganizationY] = dini_Float(File, "OrganizationY");
OrganizationInfo[i][OrganizationZ] = dini_Float(File, "OrganizationZ");
printf("X - %f | Y - %f | Z - %f", OrganizationInfo[i][OrganizationX], OrganizationInfo[i][OrganizationY], OrganizationInfo[i][OrganizationZ]);
OrganizationInfo[i][OrganizationPickup] = CreatePickup(1318, 1, OrganizationInfo[i][OrganizationX], OrganizationInfo[i][OrganizationY], OrganizationInfo[i][OrganizationZ], -1);
}
return 1;
}
I cant see any checkpoints in your code, do you mean checkpoints in another script ?
Maybe your X,Y,Z saved in the flie aint saved right. Use dini_FloatSet if ur using dini.
Maybe some pickups are conflicting ( ? ). You might have a streamer, which you use in some FS, and you got normal pickup system in this code. Maybe, conflicts?
I dont have any filterscripts, that just it. I started from a blank .pwn file.
Here's some code from my .ini, they seem to be saving correctly.
I don't mean to sound noobish, or childish, but I really need some help with this :/