if(strcmp(cmd, "/fill", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_SYSTEM, " Команда: - /fill [кол-во]");
return 1;
}
new value = strval(tmp);
if(IsAtGasStation(playerid))
{
if(Gas[idcar] <= 99)
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Re-Fueling Vehicle, please wait",2000,3);
SetTimer("Fillup",RefuelWait,0);
Refueling[playerid] = 1;
}
else
{
GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas can is full",2000,3);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY," Вы не на заправке!");
}
}
return 1;
}
public Fillup()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new VID;
new FillUp;
new string[256];
VID = GetPlayerVehicleID(i);
FillUp = GasMax - Gas[VID];
if(Refueling[i] == 1)
{
if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnAmbulance(VID) || IsNgCar(VID) || IsAGovernmentCar(VID) || IsAHspdCar(VID))
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Автомобиль заправлен за: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
GameTextForPlayer(i, "~w~Government has paid for a gas.", 5000, 1);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
if(UAS_GetValPlayerMoney(i) >= FillUp+4)
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Автомобиль заправлен за: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
SafePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
format(string,sizeof(string),"*Заправщик: Нет денег для того чтобы заправить машину, нужно $%d для запрваки вашей машины",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
TogglePlayerControllable(i, 1);
}
}
}
}
}
return 1;
}
if(strcmp(cmd, "/fill", true) == 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,COLOR_GREY,"Вы не в машине!");
if(!IsAtGasStation(playerid)) return SendClientMessage(playerid,COLOR_GREY,"Вы не на заправке!");
tmp = strtok(cmdtext, idx);
new var = strval(tmp);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_SYSTEM, "Команда: - /fill [кол-во]");
if(Gas[GetPlayerVehicleID(playerid)] > 99) return GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas can is full",2000,3);
if(var + Gas[GetPlayerVehicleID(playerid)] > 100) return SendClientMessage(playerid, COLOR_SYSTEM, "Слишком много!");
if(var < 0) return SendClientMessage(playerid, COLOR_SYSTEM, "Слишком мало!");
if(UAS_GetValPlayerMoney(playerid) < var * SBizzInfo[3][sbEntranceCost])
{
new ts[256];
format(ts, 256, "У вас нехватает денег, кужно %d$", var * SBizzInfo[3][sbEntranceCost]);
return SendClientMessage(playerid, COLOR_SYSTEM, ts);
}
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Re-Fueling Vehicle, please wait",2000,3);
SetTimerEx("FillupEx", RefuelWait, 0, "ii", playerid, var);
return 1;
}
forward FillupEx(playerid, count);
public FillupEx(playerid, count)
{
if(!IsAtGasStation(playerid)) return SendClientMessage(playerid,COLOR_GREY,"Вы уехали с заправки!");
new VID = GetPlayerVehicleID(playerid), cash = count * SBizzInfo[3][sbEntranceCost], string[256];
Gas[VID] += count;
SBizzInfo[3][sbTill] += cash;
TogglePlayerControllable(playerid, 1);
ExtortionSBiz(3, cash);
if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnAmbulance(VID) || IsNgCar(VID) || IsAGovernmentCar(VID) || IsAHspdCar(VID))
{
format(string, 256, "* Автомобиль заправлен за: $%d.",cash);
GameTextForPlayer(playerid, "~w~Government has paid for a gas.", 5000, 1);
}
else
{
format(string, 256, "* Автомобиль заправлен за: $%d.", cash);
SafePlayerMoney(i, - cash);
}
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
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C:\Documents and Settings\Admin\Мои документы\Копия (2) server(0.3c1.06)\gamemodes\GMRP.pwn(10564) : warning 209: function "FillupEx" should return a value |