public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (oldkeys == KEY_SPRINT || newkeys == KEY_SPRINT)
{
if (IsPlayerSteppingInVehicle[playerid] > -1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (GetPlayerVehicleID(i) == IsPlayerSteppingInVehicle[playerid] && i != playerid)
{
new Float:x,Float:y,Float:z,pName[28],string[128];
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y,z);
IsPlayerSteppingInVehicle[playerid] = -1;
Kick(playerid);
}
}
}
}
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (HOLDING(KEY_FIRE))
{
ammo[playerid] = GetPlayerAmmo(playerid);
weapon[playerid] = GetPlayerWeapon(playerid);
if(!IsValidWeapon(weapon[playerid])) return 0;
for(new i=0; i<7;i++)
{
n_ammo[playerid] = GetPlayerAmmo(playerid);
n_weapon[playerid] = GetPlayerWeapon(playerid);
}
if(n_weapon[playerid] == weapon[playerid] && n_ammo[playerid] == ammo[playerid])
{
if(cheatdetect[playerid] > 1)
{
Ban(playerid);
}
}
}
return 1;
}
// Good indentation
CMD:abcd( playerid, params[ ] )
{
SendClientMessage( playerid, 0xAAAAAA, "This is" );
return SendClientMessage( playerid, 0xAAAAAA, "SPARTAAAAAAA!!!" );
}
// Bad indentation
CMD:abcd( playerid, params[ ] )
{
SendClientMessage( playerid, 0xAAAAAA, "This is" );
return SendClientMessage( playerid, 0xAAAAAA, "SPARTAAAAAAA!!!" );
// Meaning your code isn't sorted well.
}
#pragma tabsize 0
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pawn Код:
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