I'm trying to save vehicle color on SII. I've tried with dini also, but nothing, and thought to ask someone for help :S. I've used this INC before, but dont remember if I've tried to save on a file.
Код:
// GETVEHICLECOLOR.INC
/*
@Release: GetVehicleColor
@Release Type: Include
@Author: RyDeR`
@Last Update: 04/01/2011 - 19:36
@Version: 1.2
*/
#if !defined SetSharingData
#define SetSharingData(%0,%1) \
setproperty(0, "", (%0), (%1))
#endif
#if !defined GetSharingData
#define GetSharingData(%0,%1) \
getproperty(0, "", (%0), (%1))
#endif
native _AddStaticVehicle(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2)
= AddStaticVehicle;
native _AddStaticVehicleEx(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1,
color2, respawn_delay) = AddStaticVehicleEx;
native _CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float: rotation, color1, color2, respawn_delay) =
CreateVehicle;
native _DestroyVehicle(vehicleid) = DestroyVehicle;
native _ChangeVehicleColor(vehicleid, color1, color2) = ChangeVehicleColor;
#define AddStaticVehicle \
__AddStaticVehicle
#define AddStaticVehicleEx \
__AddStaticVehicleEx
#define CreateVehicle \
__CreateVehicle
#define DestroyVehicle \
__DestroyVehicle
#define ChangeVehicleColor \
__ChangeVehicleColor
stock __AddStaticVehicle(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1, color2)
{
new
vehicleID,
string[24]
;
vehicleID = _AddStaticVehicle(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle,
color1, color2);
format(string, sizeof(string), "%d-%d", color1, color2);
SetSharingData(vehicleID, string);
return vehicleID;
}
stock __AddStaticVehicleEx(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle, color1,
color2, respawn_delay)
{
new
vehicleID,
string[24]
;
vehicleID = _AddStaticVehicleEx(modelid, Float: spawn_x, Float: spawn_y, Float: spawn_z, Float: z_angle,
color1, color2, respawn_delay);
format(string, sizeof(string), "%d-%d", color1, color2);
SetSharingData(vehicleID, string);
return vehicleID;
}
stock __CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float: rotation, color1, color2, respawn_delay)
{
new
vehicleID,
string[24]
;
vehicleID = _CreateVehicle(vehicletype, Float: x, Float: y, Float: z, Float: rotation, color1, color2,
respawn_delay);
format(string, sizeof(string), "%d-%d", color1, color2);
SetSharingData(vehicleID, string);
return vehicleID;
}
stock __DestroyVehicle(vehicleid)
{
SetSharingData(vehicleid, "0-0");
return _DestroyVehicle(vehicleid);
}
stock __ChangeVehicleColor(vehicleid, color1, color2)
{
new
string[24]
;
format(string, sizeof(string), "%d-%d", color1, color2);
SetSharingData(vehicleid, string);
return _ChangeVehicleColor(vehicleid, color1, color2);
}
stock __OnVehicleRespray(playerid, vehicleid, color1, color2)
{
#pragma unused \
playerid
new
string[24]
;
format(string, sizeof(string), "%d-%d", color1, color2);
SetSharingData(vehicleid, string);
return 1;
}
stock GetVehicleColor(vehicleid, &color1, &color2)
{
new
stringData[24],
stringColor[2][12],
i
;
GetSharingData(vehicleid, stringData);
if((i = strfind(stringData, "-", true)) != -1)
{
strmid(stringColor[0], stringData, 0, i);
strmid(stringColor[1], stringData, (i + 1), strlen(stringData));
color1 = strval(stringColor[0]);
color2 = strval(stringColor[1]);
return 1;
}
return 0;
}