Hey , i have a Drift Points Counter and i wanna make drift points to save in player profile . And a command like /topdrifters to see who has the most drift points . I don't know if you have time to help me do this but if you cand help me please do it.
This is the Drift Point Counter .
Код:
#include a_samp
#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define COLOR_LIGHTRED 0xFF0000FF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define DRIFT_SPEED 30.0
#pragma tabsize 0
#pragma unused GetPlayerTheoreticAngle
new Float:ppos[200][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];
new DriftPointsNow[200];
new PunktyDriftuGracza[200];
new Text:DriftTD[200];
new Text:DriftTD2[200];
new Text:Textdraw0;
forward LicznikDriftu();
forward clock();
forward PodsumowanieDriftu(playerid);
public OnPlayerConnect(playerid)
{
new x;
TextDrawHideForPlayer(playerid, DriftTD[x]);
TextDrawHideForPlayer(playerid, DriftTD2[x]);
TextDrawHideForPlayer(playerid, Textdraw0);
return 1;
}
IsCar(vid)
{
new model = GetVehicleModel(vid);
switch(model)
{
case 443:return 0;
case 448:return 0;
case 461:return 0;
case 462:return 0;
case 463:return 0;
case 468:return 0;
case 521:return 0;
case 522:return 0;
case 523:return 0;
case 581:return 0;
case 586:return 0;
case 481:return 0;
case 509:return 0;
case 510:return 0;
case 430:return 0;
case 446:return 0;
case 452:return 0;
case 453:return 0;
case 454:return 0;
case 472:return 0;
case 473:return 0;
case 484:return 0;
case 493:return 0;
case 595:return 0;
case 417:return 0;
case 425:return 0;
case 447:return 0;
case 465:return 0;
case 469:return 0;
case 487:return 0;
case 488:return 0;
case 497:return 0;
case 501:return 0;
case 548:return 0;
case 563:return 0;
case 406:return 0;
case 444:return 0;
case 556:return 0;
case 557:return 0;
case 573:return 0;
case 460:return 0;
case 464:return 0;
case 476:return 0;
case 511:return 0;
case 512:return 0;
case 513:return 0;
case 519:return 0;
case 520:return 0;
case 539:return 0;
case 553:return 0;
case 577:return 0;
case 592:return 0;
case 593:return 0;
case 471:return 0;
}
return 1;
}
forward AngleUpdate();
public AngleUpdate(){
for(new g=0;g<200;g++){
new Float:x, Float:y, Float:z;
if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
ppos[g][0] = x;
ppos[g][1] = y;
ppos[g][2] = z;
}
}
Float:GetPlayerTheoreticAngle(i)
{
new Float:sin;
new Float:dis;
new Float:angle2;
new Float:x,Float:y,Float:z;
new Float:tmp3;
new Float:tmp4;
new Float:MindAngle;
if(IsPlayerConnected(i)){
GetPlayerPos(i,x,y,z);
dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
if(IsPlayerInAnyVehicle(i))GetVehicleZAngle(GetPlayerVehicleID(i), angle2); else GetPlayerFacingAngle(i, angle2);
if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}
if(ppos[i][1]>y && ppos[i][0]>x){ //1
sin = asin(tmp3/dis);
MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
}
if(ppos[i][1]<y && ppos[i][0]>x){ //2
sin = asin(tmp3/dis);
MindAngle = floatsub(floatadd(sin, 180), 180.0);
}
if(ppos[i][1]<y && ppos[i][0]<x){ //3
sin = acos(tmp4/dis);
MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
}
if(ppos[i][1]>y && ppos[i][0]<x){ //4
sin = asin(tmp3/dis);
MindAngle = floatadd(sin, 180);
}
}
if(MindAngle == 0.0){
return angle2;
} else
return MindAngle;
}
public PodsumowanieDriftu(playerid){
PunktyDriftuGracza[playerid] = 0;
GivePlayerMoney(playerid,DriftPointsNow[playerid]);
DriftPointsNow[playerid] = 0;
SetTimer("DMCDP",5000,false);
TextDrawSetString(DriftTD[playerid],"Drift Money:");
TextDrawSetString(DriftTD2[playerid],"Drift Points:");
}
Float:ReturnPlayerAngle(playerid){
new Float:Ang;
if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
return Ang;
}
public LicznikDriftu(){
new Float:Angle1, Float:Angle2, Float:BySpeed, s[256];
new Float:Z;
new Float:X;
new Float:Y;
new Float:SpeedX;
for(new g=0;g<200;g++){
GetPlayerPos(g, X, Y, Z);
SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
Angle1 = ReturnPlayerAngle(g);
Angle2 = GetPlayerTheoreticAngle(g);
BySpeed = floatmul(SpeedX, 12);
if(GetPlayerState(g) == PLAYER_STATE_DRIVER && IsCar(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
if(PunktyDriftuGracza[g] > 0)KillTimer(PunktyDriftuGracza[g]);
PunktyDriftuGracza[g] = 0;
DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
PunktyDriftuGracza[g] = SetTimerEx("PodsumowanieDriftu", 3000, 0, "d", g);
}
if(DriftPointsNow[g] > 0){
format(s, sizeof(s), "Drift Money:%d$", DriftPointsNow[g]);
TextDrawSetString(DriftTD[g], s);
format(s, sizeof(s), "Drift Points:%d", DriftPointsNow[g]);
TextDrawSetString(DriftTD2[g], s);
}
SavedPos[ g ][ sX ] = X;
SavedPos[ g ][ sY ] = Y;
SavedPos[ g ][ sZ ] = Z;
}
}
//Split(s1[], s2[], s3[]=""){new rxx[256];format(rxx, 256, "%s%s%s", s1, s2, s3);return rxx;}
//tostr(int){new st[256];format(st, 256, "%d", int);return st;}
floatval(Float:val){new str[256];format(str, 256, "%.0f", val);return todec(str);}
todec(str[]){return strval(str);}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER){
TextDrawShowForPlayer(playerid, DriftTD[playerid]);
TextDrawShowForPlayer(playerid, DriftTD2[playerid]);
TextDrawShowForPlayer(playerid, Textdraw0);
}
return 1;
}
forward DMCDP(playerid);
public DMCDP(playerid)
{
TextDrawSetString(DriftTD[playerid]," ");
TextDrawSetString(DriftTD2[playerid]," ");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new x;
if (strcmp("/DriftOFF", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_LIGHTBLUE,"* Note: Ai dezactivat Drift Points Counter");
TextDrawHideForPlayer(playerid, DriftTD[x]);
TextDrawHideForPlayer(playerid, DriftTD2[x]);
return 1;
}
if (strcmp("/DriftOn", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,COLOR_LIGHTBLUE,"* Note: Ai activat Drift Points Counter");
TextDrawShowForPlayer(playerid, DriftTD[x]);
TextDrawShowForPlayer(playerid, DriftTD2[x]);
return 1;
}
return 0;
}
public OnFilterScriptInit(){
for(new x=0;x<200;x++){
Textdraw0 = TextDrawCreate(3.000000, 433.000000, "~n~");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 0);
TextDrawLetterSize(Textdraw0, 0.519999, 1.100000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
DriftTD[x] = TextDrawCreate(497.000000, 97.000000, " ");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(DriftTD[x], 0);
TextDrawLetterSize(DriftTD[x], 0.519999, 1.100000);
TextDrawColor(DriftTD[x], 65535);
TextDrawSetOutline(DriftTD[x], 0);
TextDrawSetProportional(DriftTD[x], 1);
TextDrawSetShadow(DriftTD[x], 1);
DriftTD2[x] = TextDrawCreate(497.000000, 108.000000, " ");
TextDrawBackgroundColor(DriftTD2[x], 255);
TextDrawFont(DriftTD2[x], 0);
TextDrawLetterSize(DriftTD2[x], 0.519999, 1.100000);
TextDrawColor(DriftTD2[x], 65535);
TextDrawSetOutline(DriftTD2[x], 0);
TextDrawSetProportional(DriftTD2[x], 1);
TextDrawSetShadow(DriftTD2[x], 1);
}
SetTimer("AngleUpdate" , 700, true);
SetTimer("LicznikDriftu", 500, true);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
new x;
TextDrawHideForPlayer(playerid, DriftTD[x]);
TextDrawHideForPlayer(playerid, DriftTD2[x]);
TextDrawHideForPlayer(playerid, Textdraw0);
return 1;
}
public OnPlayerDeath(playerid)
{
new x;
TextDrawHideForPlayer(playerid, DriftTD[x]);
TextDrawHideForPlayer(playerid, DriftTD2[x]);
TextDrawHideForPlayer(playerid, Textdraw0);
return 1;
}
public OnPlayerSpawn(playerid)
{
new x;
TextDrawHideForPlayer(playerid, DriftTD[x]);
TextDrawHideForPlayer(playerid, DriftTD2[x]);
TextDrawHideForPlayer(playerid, Textdraw0);
return 1;
}
Код:
/*
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#include <a_samp>
#include <dini>
#include <dudb>
#pragma unused ret_memcpy
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
enum pInfo
{
pAdminLevel,
pCash,
pScore,
pDriftScore,
}
new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];
#define SERVER_USER_FILE "myserver/%s.ini"
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Register FS by iLegaL ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
gPlayerLogged[playerid] = 0;
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if (!dini_Exists(file))
{
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
}
if(fexist(file))
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(gPlayerLogged[playerid] == 1)
{
dini_IntSet(file, "Score", PlayerInfo[playerid][pScore]);
dini_IntSet(file, "Money", PlayerInfo[playerid][pCash]);
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel]);
dini_IntSet(file, "DriftScore",PlayerInfo[playerid][pDriftScore]);
}
gPlayerLogged[playerid] = 0;
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (dialogid == 1)
{
new name[MAX_PLAYER_NAME], file[256], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Hi your not registered", "Welcome, your not registered mate, input your registration pw below", "Register", "Leave");
dini_Create(file);
dini_IntSet(file, "Password", udb_hash(inputtext));
dini_IntSet(file, "AdminLevel",PlayerInfo[playerid][pAdminLevel] = 0);
dini_IntSet(file, "Money",PlayerInfo[playerid][pCash] = 500);
dini_IntSet(file, "Score",PlayerInfo[playerid][pScore] = 0);
dini_IntSet(file, "DriftScore",PlayerInfo[playerid][pDriftScore] = 0); // 0 is the starting u could make it 2000 or 100000
format(string, 128, "[SYSTEM]: You succesfully registered the nickname %s with password %s, you have been auto logged in.", name, inputtext);
SendClientMessage(playerid, COLOR_YELLOW, string);
gPlayerLogged[playerid] = 1;
}
if (dialogid == 2)
{
new name[MAX_PLAYER_NAME], file[256];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), SERVER_USER_FILE, name);
if(!response) return Kick(playerid);
if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
new tmp;
tmp = dini_Int(file, "Password");
if(udb_hash(inputtext) != tmp) {
SendClientMessage(playerid, COLOR_RED, "Wrong PW sir.");
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Hi your registered", "Fucken awesome mate, your registered :D. Inpute your pw below", "Login", "Leave");
}
else
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pAdminLevel] = dini_Int(file, "AdminLevel");
SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
GivePlayerMoney(playerid, dini_Int(file, "Money")-GetPlayerMoney(playerid));
SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
}
}
return 1;
}