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[[[AJUDA]]] Poblema ao Morrer - Printable Version

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+---- Thread: [[[AJUDA]]] Poblema ao Morrer (/showthread.php?tid=231588)



[[[AJUDA]]] Poblema ao Morrer [[[[@resolvido]]]] - Ichigo_Kurosaki - 26.02.2011

Pessoal estou com o seguinte poblema no meu Gm, invez de quando o cara morrer ele ir para o Hospital ele ta indo pro ponto de SPAWN CIVIL, e as vezes ele ta ficando Congelado... й foda ta tenso de resolver isso, atй um sistema de dialogo pra ele escolher pra onde vai e tals, mais mesmo assim ta tenso e continua indo pra o local de spawn civil.

GM TIPO BASE DO ELITE BROTHERS


Re: [[[AJUDA]]] Poblema ao Morrer - [AF]Junior - 26.02.2011



hmm


Re: [[[AJUDA]]] Poblema ao Morrer - leandro123456 - 26.02.2011

Loading Bola de Cristal
Bola de Cristal Load...
Preparing Search...
Not Found...


Re: [[[AJUDA]]] Poblema ao Morrer - Falcon. - 26.02.2011

[AF]Junior: Desenterrou a bola de cristal do Garfield.kkk

Ichigo_Kurosaki: Posta seu OnPlayerSpawn...


Respuesta: [[[AJUDA]]] Poblema ao Morrer - Ichigo_Kurosaki - 26.02.2011

maus... kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkkkkkkkkkkkkkkkkkkkk


Код:
public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) //Checa se o jogador й um NPC.
    {
        new npcname[MAX_PLAYER_NAME];
        GetPlayerName(playerid, npcname, sizeof(npcname)); //Obtendo o nome do(s) NPC(s).
        if(!strcmp(npcname, "Tio_Xico", true)) //Checando se o nome do NPC й MeuPrimeiroNPC
        {
            SetPlayerSkin(playerid, 94);
            return 1;
        }
        if(!strcmp(npcname, "Policial_Dp", true)) //Checando se o nome do NPC й MeuPrimeiroNPC
        {
            PutPlayerInVehicle(playerid, Random, 0);
            SetPlayerSkin(playerid, 281);
            GivePlayerWeapon(playerid, 30, 200);
            return 1;
        }
    }
    
    TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
 	TextDrawShowForPlayer(playerid, TextdrawB); 
 	TextDrawShowForPlayer(playerid, tLogo), TextDrawShowForPlayer(playerid, tVersao), TextDrawShowForPlayer(playerid, tGP2[playerid]);
    
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 500);
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 500);
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 500);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
    //SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 1000);


	InitLockDoors(playerid);
	SetPlayerHealth(playerid, 100);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	gGas[playerid] = 1;
	for(new i=0;i<sizeof(Turfs);i++)
	{
		for(new gangid; gangid < MAX_PLAYERS; gangid++)
		{
	        if(TurfInfo[i][zMemberDie] == playerid)
	        {
				if(PlayerInfo[gangid][pMember] == PlayerInfo[playerid][pMember])
				{
                    if(i == 0){GangZoneFlashForPlayer(gangid, i, TEAM_GROVE_COLOR);}
			        if(i == 1){GangZoneFlashForPlayer(gangid, i, COLOR_YELLOW);}
			        if(i == 2){GangZoneFlashForPlayer(gangid, i, TEAM_BALLAS_COLOR);}
			        if(i == 3){GangZoneFlashForPlayer(gangid, i, TEAM_AZTECAS_COLOR);}
			        if(i == 4){GangZoneFlashForPlayer(gangid, i, TEAM_COMANDO_COLOR);}
			        if(i == 5){GangZoneFlashForPlayer(gangid, i, TEAM_PCC_COLOR);}
			    }
			    if(i == 0){GangZoneFlashForPlayer(gangid, i, TEAM_GROVE_COLOR);}
			    if(i == 1){GangZoneFlashForPlayer(gangid, i, COLOR_YELLOW);}
			    if(i == 2){GangZoneFlashForPlayer(gangid, i, TEAM_BALLAS_COLOR);}
			    if(i == 3){GangZoneFlashForPlayer(gangid, i, TEAM_AZTECAS_COLOR);}
			    if(i == 4){GangZoneFlashForPlayer(gangid, i, TEAM_COMANDO_COLOR);}
			    if(i == 5){GangZoneFlashForPlayer(gangid, i, TEAM_PCC_COLOR);}
			    TurfInfo[i][zMemberDie] = -1;
			}
		}
    }
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
        Hospital[playerid] = 0;
	    new rand = random(sizeof(CIV));
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
            Hospital[playerid] = 0;
	        new rand = random(sizeof(CIV));
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
            Hospital[playerid] = 0;
	        new rand = random(sizeof(CIV));
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
        Hospital[playerid] = 0;
		new rand = random(sizeof(CIV));
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
            Hospital[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 14; gTeam[playerid] = 14; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 21; gTeam[playerid] = 21; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 12, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 22; gTeam[playerid] = 22; PlayerInfo[playerid][pModel] = model; }
		

			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,1446.3839,-2287.1284,13.5469,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	for(new i = 0; i < sizeof(Turfs); i++)
	{
	    GangZoneShowForAll(i, TurfInfo[i][zColor]);
	}
	return 1;
}

tem isso tbm que eu nao sei se tem algo haver que й do TUTORIAL e й o spawn civil


Код:
			SetPlayerPos(playerid,1800.411743,-1577.801025,14.062500);
Код:
	PlayerInfo[playerid][pPos_x] = 1800.4117;
	PlayerInfo[playerid][pPos_y] = -1577.8010;
	PlayerInfo[playerid][pPos_z] = 14.0625;



Re: [[[AJUDA]]] Poblema ao Morrer - Falcon. - 26.02.2011

Usa algo para verificar se ele morreu antes de spawnar ?
se nгo use isto..

No Comeзo do Mode junto com os outros new's:
pawn Код:
new bool:AcaboudeMorrer[MAX_PLAYERS];
Em OnPlayerConnect
pawn Код:
AcaboudeMorrer[playerid] = false;
Em OnPlayerDisconnect
pawn Код:
AcaboudeMorrer[playerid] = false;
Em OnPlayerSpawn
pawn Код:
if(AcaboudeMorrer[playerid] == true)
    {
        SetPlayerPos(playerid, Coordenadas Do Hospital);
        AcaboudeMorrer[playerid] = false;
    }



Respuesta: [[[AJUDA]]] Poblema ao Morrer - Ichigo_Kurosaki - 26.02.2011

vlw xD, mais continuou do mesmo Geito...


Respuesta: [[[AJUDA]]] Poblema ao Morrer - Ichigo_Kurosaki - 26.02.2011

como vocкs podem ver na PRIMEIRA IMAGEM ele morreu e deveria ser teleportado para aquele local do MAPA. mais como voces tao vendo na IMAGEM 02 ele foi para o spawn civil... eu nao intendo o que ta acontecendo

01
http://www.baixa.la/arquivos/1375182_imagem.jpg

02
http://www.baixa.la/arquivos/5386853_imagem.jpg










Re: [[[AJUDA]]] Poblema ao Morrer - rjjj - 26.02.2011

Poste aqui sua public SetPlayerSpawn e suas variбveis relacionadas ao hospital

Espero que eu esteja ajudando


Re: Respuesta: [[[AJUDA]]] Poblema ao Morrer - brunogysin - 26.02.2011

Quote:
Originally Posted by Ichigo_Kurosaki
Посмотреть сообщение
como vocкs podem ver na PRIMEIRA IMAGEM ele morreu e deveria ser teleportado para aquele local do MAPA. mais como voces tao vendo na IMAGEM 02 ele foi para o spawn civil... eu nao intendo o que ta acontecendo

01
http://www.baixa.la/arquivos/1375182_imagem.jpg

02
http://www.baixa.la/arquivos/5386853_imagem.jpg







como vc boto o money R$ e manda ofs ou tuto que vc uso

@topic

Eu ja criei tb um sistema de hospital

tem que botar um return true ou false o return serve pra para a leitura do codigo amx entao sem return ele vai ler quando morre vai seta pro hospital mais muito logo spawn pq e normal quando morre ele da spawn