public OnGameModeInit()
{
DisableInteriorEnterExits();
return 1;
}
public OnGameModeInit()
{
SetGameModeText("Nome Aqui");
return 1;
}
public OnGameModeInit()
{
UsePlayerPedAnims();
return 1;
}
CreateExplosion(Float:X, Float:Y, Float:Z, type, Float:Radius);
GameTextForPlayer(playerid,const string[],time,style);
GameTextForAll(const string[],time,style);
CreatePickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
AddStaticPickup(model, type, Float:X, Float:Y, Float:Z, virtualworld = 0);
AddStaticVehicleEx(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay);
SendPlayerMessageToAll(senderid, const message[]);
SendDeathMessage(killer,killee,weapon);
SendPlayerMessageToPlayer(playerid, senderid, const message[]);
SendClientMessage(playerid, color, const message[]);
format(output[], len, const format[], {Float,_}:...);
IsPlayerAdmin(playerid);
Kick(playerid);
Ban(playerid);
native BanEx(playerid, const reason[]);
Menu:CreateMenu(const title[], columns, Float:x, Float:y, Float:col1width, Float:col2width = 0.0);
DestroyMenu(Menu:menuid);
AddMenuItem(Menu:menuid, column, const menutext[]);
Text:TextDrawCreate(Float:x, Float:y, text[]);
TextDrawDestroy(Text:text);
TextDrawLetterSize(Text:text, Float:x, Float:y);
TextDrawTextSize(Text:text, Float:x, Float:y);
TextDrawAlignment(Text:text, alignment);
TextDrawColor(Text:text, color);
TextDrawUseBox(Text:text, use);
TextDrawBoxColor(Text:text, color);
TextDrawBackgroundColor(Text:text, color);
TextDrawFont(Text:text, font);
TextDrawSetProportional(Text:text, set);
GangZoneCreate(Float:minx, Float:miny, Float:maxx, Float:maxy);
GangZoneDestroy(zone);
GangZoneShowForPlayer(playerid, zone, color);
GangZoneShowForAll(zone, color);
GangZoneHideForPlayer(playerid, zone);
GangZoneHideForAll(zone);
GangZoneFlashForPlayer(playerid, zone, flashcolor);
GangZoneFlashForAll(zone, flashcolor);
GangZoneStopFlashForPlayer(playerid, zone);
GangZoneStopFlashForAll(zone);
Text3D:Create3DTextLabel(text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, virtualworld, testLOS=0);
Delete3DTextLabel(Text3D:id);
PlayerText3D:CreatePlayer3DTextLabel(playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer=INVALID_PLAYER_ID, attachedvehicle=INVALID_VEHICLE_ID, testLOS=0);
DeletePlayer3DTextLabel(playerid, PlayerText3D:id);
forward OnGameModeInit();
forward OnGameModeExit();
forward OnFilterScriptInit();
forward OnFilterScriptExit();
forward OnPlayerConnect(playerid);
forward OnPlayerDisconnect(playerid, reason);
forward OnPlayerSpawn(playerid);
forward OnPlayerDeath(playerid, killerid, reason);
forward OnVehicleSpawn(vehicleid);
forward OnVehicleDeath(vehicleid, killerid);
forward OnPlayerText(playerid, text[]);
forward OnPlayerCommandText(playerid, cmdtext[]);
forward OnPlayerRequestClass(playerid, classid);
forward OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
forward OnPlayerExitVehicle(playerid, vehicleid);
forward OnPlayerStateChange(playerid, newstate, oldstate);
forward OnPlayerEnterCheckpoint(playerid);
forward OnPlayerLeaveCheckpoint(playerid);
forward OnPlayerEnterRaceCheckpoint(playerid);
forward OnPlayerLeaveRaceCheckpoint(playerid);
forward OnRconCommand(cmd[]);
forward OnPlayerRequestSpawn(playerid);
forward OnObjectMoved(objectid);
forward OnPlayerObjectMoved(playerid, objectid);
forward OnPlayerPickUpPickup(playerid, pickupid);
forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnEnterExitModShop(playerid, enterexit, interiorid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
forward OnPlayerSelectedMenuRow(playerid, row);
forward OnPlayerExitedMenu(playerid);
forward OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
forward OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
forward OnRconLoginAttempt( ip[], password[], success );
forward OnPlayerUpdate(playerid);
forward OnPlayerStreamIn(playerid, forplayerid);
forward OnPlayerStreamOut(playerid, forplayerid);
forward OnVehicleStreamIn(vehicleid, forplayerid);
forward OnVehicleStreamOut(vehicleid, forplayerid);
forward OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
// Keys
#define KEY_ACTION (1)
#define KEY_CROUCH (2)
#define KEY_FIRE (4)
#define KEY_SPRINT (8)
#define KEY_SECONDARY_ATTACK (16)
#define KEY_JUMP (32)
#define KEY_LOOK_RIGHT (64)
#define KEY_HANDBRAKE (128)
#define KEY_LOOK_LEFT (256)
#define KEY_SUBMISSION (512)
#define KEY_LOOK_BEHIND (512)
#define KEY_WALK (1024)
#define KEY_ANALOG_UP (2048)
#define KEY_ANALOG_DOWN (4096)
#define KEY_ANALOG_LEFT (8192)
#define KEY_ANALOG_RIGHT (16384)
#define KEY_UP (-128)
#define KEY_DOWN (128)
#define KEY_LEFT (-128)
#define KEY_RIGHT (128)
// Weapons
#define WEAPON_BRASSKNUCKLE (1)
#define WEAPON_GOLFCLUB (2)
#define WEAPON_NITESTICK (3)
#define WEAPON_KNIFE (4)
#define WEAPON_BAT (5)
#define WEAPON_SHOVEL (6)
#define WEAPON_POOLSTICK (7)
#define WEAPON_KATANA (8)
#define WEAPON_CHAINSAW (9)
#define WEAPON_DILDO (10)
#define WEAPON_DILDO2 (11)
#define WEAPON_VIBRATOR (12)
#define WEAPON_VIBRATOR2 (13)
#define WEAPON_FLOWER (14)
#define WEAPON_CANE (15)
#define WEAPON_GRENADE (16)
#define WEAPON_TEARGAS (17)
#define WEAPON_MOLTOV (18)
#define WEAPON_COLT45 (22)
#define WEAPON_SILENCED (23)
#define WEAPON_DEAGLE (24)
#define WEAPON_SHOTGUN (25)
#define WEAPON_SAWEDOFF (26)
#define WEAPON_SHOTGSPA (27)
#define WEAPON_UZI (28)
#define WEAPON_MP5 (29)
#define WEAPON_AK47 (30)
#define WEAPON_M4 (31)
#define WEAPON_TEC9 (32)
#define WEAPON_RIFLE (33)
#define WEAPON_SNIPER (34)
#define WEAPON_ROCKETLAUNCHER (35)
#define WEAPON_HEATSEEKER (36)
#define WEAPON_FLAMETHROWER (37)
#define WEAPON_MINIGUN (38)
#define WEAPON_SATCHEL (39)
#define WEAPON_BOMB (40)
#define WEAPON_SPRAYCAN (41)
#define WEAPON_FIREEXTINGUISHER (42)
#define WEAPON_CAMERA (43)
#define WEAPON_PARACHUTE (46)
#define WEAPON_VEHICLE (49)
#define WEAPON_DROWN (53)
#define WEAPON_COLLISION (54)
// States
#define PLAYER_STATE_NONE (0)
#define PLAYER_STATE_ONFOOT (1)
#define PLAYER_STATE_DRIVER (2)
#define PLAYER_STATE_PASSENGER (3)
#define PLAYER_STATE_EXIT_VEHICLE (4) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_DRIVER (5) // (used internally)
#define PLAYER_STATE_ENTER_VEHICLE_PASSENGER (6) // (used internally)
#define PLAYER_STATE_WASTED (7)
#define PLAYER_STATE_SPAWNED (8)
#define PLAYER_STATE_SPECTATING (9)
#define DIALOG_STYLE_MSGBOX 0
#define DIALOG_STYLE_INPUT 1
#define DIALOG_STYLE_LIST 2
ConnectNPC(name[], script[]);
IsPlayerNPC(playerid);
LimitGlobalChatRadius(Float:chat_radius);
LimitPlayerMarkerRadius(Float:marker_radius);
SetWeather(weatherid);
SetGravity(Float:gravity);
ShowPlayerMarkers(0);
SetWorldTime(hour);
GetWeaponName(weaponid, const weapon[], len);
SetTimer(funcname[], interval, repeating);
SetTimerEx(funcname[], interval, repeating, const format[], {Float,_}:...);
// Limits and internal constants
#define MAX_PLAYER_NAME (24)
#define MAX_PLAYERS (500)
#define MAX_VEHICLES (2000)
#define INVALID_PLAYER_ID (0xFFFF)
#define INVALID_VEHICLE_ID (0xFFFF)
#define NO_TEAM (255)
#define MAX_OBJECTS (400)
#define INVALID_OBJECT_ID (0xFFFF)
#define MAX_GANG_ZONES (1024)
#define MAX_TEXT_DRAWS (2048)
#define MAX_MENUS (128)
#define MAX_3DTEXT_GLOBAL (1024)
#define MAX_3DTEXT_PLAYER (1024)
#define MAX_PICKUPS (2048)
#define INVALID_MENU (0xFF)
#define INVALID_TEXT_DRAW (0xFFFF)
#define INVALID_GANG_ZONE (-1)
#define INVALID_3DTEXT_ID (0xFFFF)
GetMaxPlayers();
caramba fico show! uma duvida..quanto tempo vooз levou pra fazer e postar?
Bom para iniciantes nййh...antes essas funзхes ficavam separadas em FS e Tutoriais agora estгo juntas por vooз ![]() |