AMMUN1 - Virtualworld 6 - Printable Version
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Ammu-nation checkpoint moves -
Rizard - 23.02.2011
Need experience,
seems that when playershopname is set to AMMUN1 and the virtualworld = 6 (interior 1 if that matters at all)
the
checkpoint from the ammunation
respawns to the players position when he quits the ammu-menu.
(so checkpoint is always moving)
Is it just this combination? Or should the AMMUN always be used with VW 0 ?
greetings
Link:
https://sampwiki.blast.hk/wiki/ShopNames
Re: AMMUN1 - Virtualworld 6 -
Rizard - 23.02.2011
retry