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AMMUN1 - Virtualworld 6 - Printable Version

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Ammu-nation checkpoint moves - Rizard - 23.02.2011

Need experience,

seems that when playershopname is set to AMMUN1 and the virtualworld = 6 (interior 1 if that matters at all)
the checkpoint from the ammunation respawns to the players position when he quits the ammu-menu.
(so checkpoint is always moving)

Is it just this combination? Or should the AMMUN always be used with VW 0 ?

greetings

Link: https://sampwiki.blast.hk/wiki/ShopNames


Re: AMMUN1 - Virtualworld 6 - Rizard - 23.02.2011

retry