Help with pawno... - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Help with pawno... (
/showthread.php?tid=229972)
Help with pawno... -
Macros50 - 22.02.2011
Hi all. Today i have make a map with MTA 1.0.4
As always, I converted the object on
http://gtamap.delux-host.com/converter/. When I go out I copy the object, i paste on pawno but instead of doing it this correct way:
CreateObject (47437.445.222.44);
CreateObject (7774.444.333.333);
CreateObject (1111.11144.444.44); Pawno puts me so a after another: CreateObject (47437.445.222.44)CreateObject (7774.444.333.333) CreateObject (1111-11144.444.44) when one puts them all on the other. Why is it so? I tried to create other maps and is the same, I tried to convert other sites and is the same story. Do know how do I fix? Sorry my really bad english i'm from Italy...
Re: Help with pawno... -
GNGification - 22.02.2011
Can you send the mta code for me, I have a program that makes it right
Re: Help with pawno... -
Macros50 - 22.02.2011
GNGification what program you use?
Re: Help with pawno... -
Macros50 - 22.02.2011
Help please з_з
Re: Help with pawno... -
maramizo - 22.02.2011
Learn english.
Re: Help with pawno... -
Macros50 - 22.02.2011
And you learn to shut up. eh?
Re: Help with pawno... -
maramizo - 22.02.2011
Quote:
Originally Posted by Macros50
And you learn to shut up. eh?
|
And then you ask for help.
Re: Help with pawno... -
Macros50 - 23.02.2011
maramizo I NO need to your help.
Re: Help with pawno... -
LZLo - 23.02.2011
CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
modelid The model you want to use.
Float:X The X coordinate to create the object at.
Float:Y The Y coordinate to create the object at.
Float:Z The Z coordinate to create the object at.
Float:rX The X rotation of the object.
Float:rY The Y rotation of the object.
Float:rZ The Z rotation of the object.