if(strcmp(cmd, "/resetarcarros", true) == 0 || strcmp(cmd, "/resetarcarros", true) == 0) //respawncars { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] < 4000) { SendClientMessage(playerid, COLOR_RED, "[Erro] Vocк nгo estб autorizado a usar este comando."); return 1; } for(new x = 0; x < MAX_VEHICLES; x++) { SetVehicleToRespawn(x); } GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "[Administrador] Veнculos inutilizados resetados por %s.", sendername); BroadCast(COLOR_YELLOW2, string); return 1; } return 1; }
RespawnVehicles();
RespawnVehicles()
{
new Float:P[3];
for(new i=0; i<MAX_VEHICLES; i++)
{
if(!IsVehicleOccupied(i))
{
SetVehicleToRespawn(i);
}
}
return 1;
}
stock IsVehicleOccupied(vehicleid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerInVehicle(i,vehicleid)) return 1;
}
return 0;
}
if(strcmp(cmd, "/resetarcarros", true) == 0 || strcmp(cmd, "/resetarcarros", true) == 0) //respawncars
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 4000)
{
SendClientMessage(playerid, COLOR_RED, "[Erro] Vocк nгo estб autorizado a usar este comando.");
return 1;
}
for(new x = 0; x < MAX_VEHICLES; x++)
{
SetVehicleToRespawn(x);
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[Administrador] Veнculos inutilizados resetados por %s.", sendername);
BroadCast(COLOR_YELLOW2, string);
new bool:unwanted[CAR_AMOUNT];
for(new player=0; player<MAX_PLAYERS; player++)
{
if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
}
for(new car = 1; car <= CAR_RESPAW; car++)
{
if(!unwanted[car]) SetVehicleToRespawn(car);
}
}
return 1;
}
return 1;
}
//No Topo do GM:
new bool:VeiculoOcupado[MAX_VEHICLES];
//No OnPlayerStateChange:
if(newstate==2) VeiculoOcupado[GetPlayerVehicleID(playerid)] = true;
//No OnPlayerExitVehicle:
VeiculoOcupado[vehicleid] = false;
//No Final do GM:
stock IsVehicleEmpty(vehicleid)
{
if(VeiculoOcupado[vehicleid])return 0;
else return 1;
}
if(strcmp(cmd, "/resetarcarros", true) == 0 || strcmp(cmd, "/resetarcarros", true) == 0) //respawncars
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] < 4000)
{
SendClientMessage(playerid, COLOR_RED, "[Erro] Vocк nгo estб autorizado a usar este comando.");
return 1;
}
for(new x = 0; x < MAX_VEHICLES; x++)
{
if(IsVehicleEmpty(x))
{
SetVehicleToRespawn(x);
}
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "[Administrador] Veнculos inutilizados resetados por %s.", sendername);
BroadCast(COLOR_YELLOW2, string);
return 1;
}
return 1;
}
pawn Код:
![]() |
C:\Documents and Settings\Pedro\Desktop\IRC\START\START\gamemodes\BSL.pwn(41629) : error 017: undefined symbol "CAR_RESPAW" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
for(new car = 1; car <= CAR_RESPAW; car++)
Isto deve resolver o seu problema, coloque:
pawn Код:
Por fim, o seu novo comando: pawn Код:
Espero ter ajudado ![]() |
deu isso
Код:
C:\Documents and Settings\Pedro\Desktop\IRC\START\START\gamemodes\BSL.pwn(41629) : error 017: undefined symbol "CAR_RESPAW" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. Код:
for(new car = 1; car <= CAR_RESPAW; car++) |
#define CAR_RESPAW 718