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[FilterScript] Shooting Range - Printable Version

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+--- Thread: [FilterScript] Shooting Range (/showthread.php?tid=228957)

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Shooting Range - Zh3r0 - 20.02.2011

Shooting Range

Information
This filterscript was created by me, however, i got the idea from DeatheR's Triathlon, and i just took the part where it shoots the fishes, however i didn't want to change the objects (the fishes) into some targets or so, or some balls or whatever, i thought fishes would look funny and awesome to kill! The major part of the script credits goes to DeatheR, some of the functions for a very random Fish spawn!


The mini-game has: Screenshots







Download
Solid Files - Direct download.
Pastebin

Credits
DeatheR - Idea, functions.
NiCe - Creator of IsPlayerAimingAt

Have the fun!


Re: Shooting Range - sleepysnowflake - 20.02.2011

Unusally like that ' Thrinomol ' minigame .. Where 1st you have to take abike and go to pier and there you shoot fishes .. 20 >.<


Re: Shooting Range - Rock18 - 20.02.2011

Nice work Zh3r0 i like this .


Re: Shooting Range - MicroD - 20.02.2011

Nice work I going to test it


Re: Shooting Range - Meinstad - 20.02.2011

Nice work, testing now!


Re: Shooting Range - Zh3r0 - 20.02.2011

Quote:
Originally Posted by Berlovan
Посмотреть сообщение
Unusally like that ' Thrinomol ' minigame .. Where 1st you have to take abike and go to pier and there you shoot fishes .. 20 >.<
I said idea...
And then i made my own idea out of his idea...


Re: Shooting Range - ...:Lucian:... - 20.02.2011

Nice work Zh3r0...Good Job man...now i download this


Re: Shooting Range - IstuntmanI - 20.02.2011

Good job 0, 5/5, I will use that.


Re: Shooting Range - justsomeguy - 20.02.2011

it would be nicer if you'd use the ammunation interior


Re: Shooting Range - Hal - 20.02.2011

Quote:
Originally Posted by justsomeguy
Посмотреть сообщение
it would be nicer if you'd use the ammunation interior
I actually like it outdoors, but it really depends how you use it.

Great job, i love it


Re: Shooting Range - Jay_ - 20.02.2011

You should check the weapon state using GetPlayerWeaponState to check that the player is actually shooting when pressing the fire key. They could be reloading or something.


Re: Shooting Range - Zh3r0 - 21.02.2011

Quote:
Originally Posted by Jay_
View Post
You should check the weapon state using GetPlayerWeaponState to check that the player is actually shooting when pressing the fire key. They could be reloading or something.
True! I thought it wasn't possible and that's why i didn't add the check


Re: Shooting Range - antonio112 - 21.02.2011

Holy, this surely looks nice, good job Zh3r0 :>

Going to test it right now.


Re: Shooting Range - Sasino97 - 21.02.2011

Very nice script! Congratulations!


Re: Shooting Range - sleepysnowflake - 21.02.2011

Well, it is cool <:


Re: Shooting Range - Tomboeg - 26.02.2011

Poor Fishes


Re: Shooting Range - Venice - 26.02.2011

Nice job 9/10


Re: Shooting Range - deather - 26.02.2011

Thank you for the credits. But when using sniper rifle at this range it will be easier to zoom in to the objects. Thats why I didn't make the shooting at this range.

Quote:

Unusally like that ' Thrinomol ' minigame .. Where 1st you have to take abike and go to pier and there you shoot fishes .. 20 >.<

Its called Triathlon and not 'Thrinomol'. If you dont know whats Triathlon - here.

I thought of releasing only the Shooting, but when I saw the Hitman's post at LVP forums, I thought why not mae one that has all three sequentially and that was the result.


Re: Shooting Range - [kRy]MeMaTi_ - 27.02.2011

good work


Re: Shooting Range - Tee - 28.02.2011

Nice work. I might use this.