Shooting Range -
Zh3r0 - 20.02.2011
Shooting Range
Information
This filterscript was created by me, however, i got the idea from DeatheR's Triathlon, and i just took the part where it shoots the fishes, however i didn't want to change the objects (the fishes) into some targets or so, or some balls or whatever, i thought fishes would look funny and awesome to kill! The major part of the script credits goes to DeatheR, some of the functions for a very random Fish spawn!
The mini-game has:
- 20 Fishes to shoot at.
- 4 Weapons to choose from ( Ak47, M4, Shotgun, Sniper Rifle).
- 6 Points from where to shoot.
- 7 Pickups.
- Dialog based.
- Commands: /re (to QUIT) /range(to JOIN)
Screenshots
Download
Solid Files - Direct download.
Pastebin
Credits
DeatheR - Idea, functions.
NiCe - Creator of IsPlayerAimingAt
Have the fun!
Re: Shooting Range -
sleepysnowflake - 20.02.2011
Unusally like that ' Thrinomol ' minigame .. Where 1st you have to take abike and go to pier and there you shoot fishes .. 20 >.<
Re: Shooting Range -
Rock18 - 20.02.2011
Nice work Zh3r0 i like this .
Re: Shooting Range -
MicroD - 20.02.2011
Nice work

I going to test it
Re: Shooting Range -
Meinstad - 20.02.2011
Nice work, testing now!
Re: Shooting Range -
Zh3r0 - 20.02.2011
Quote:
Originally Posted by Berlovan
Unusally like that ' Thrinomol ' minigame .. Where 1st you have to take abike and go to pier and there you shoot fishes .. 20 >.<
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I said idea...
And then i made my own idea out of his idea...
Re: Shooting Range -
...:Lucian:... - 20.02.2011
Nice work Zh3r0...Good Job man...now i download this
Re: Shooting Range -
IstuntmanI - 20.02.2011
Good job 0, 5/5, I will use that.
Re: Shooting Range -
justsomeguy - 20.02.2011
it would be nicer if you'd use the ammunation interior
Re: Shooting Range -
Hal - 20.02.2011
Quote:
Originally Posted by justsomeguy
it would be nicer if you'd use the ammunation interior
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I actually like it outdoors, but it really depends how you use it.
Great job, i love it
Re: Shooting Range -
Jay_ - 20.02.2011
You should check the weapon state using GetPlayerWeaponState to check that the player is actually shooting when pressing the fire key. They could be reloading or something.
Re: Shooting Range -
Zh3r0 - 21.02.2011
Quote:
Originally Posted by Jay_
You should check the weapon state using GetPlayerWeaponState to check that the player is actually shooting when pressing the fire key. They could be reloading or something.
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True! I thought it wasn't possible and that's why i didn't add the check
Re: Shooting Range -
antonio112 - 21.02.2011
Holy, this surely looks nice, good job Zh3r0 :>
Going to test it right now.
Re: Shooting Range -
Sasino97 - 21.02.2011
Very nice script! Congratulations!
Re: Shooting Range -
sleepysnowflake - 21.02.2011
Well, it is cool <:
Re: Shooting Range -
Tomboeg - 26.02.2011
Poor Fishes
Re: Shooting Range -
Venice - 26.02.2011
Nice job 9/10
Re: Shooting Range -
deather - 26.02.2011
Thank you for the credits. But when using sniper rifle at this range it will be easier to zoom in to the objects. Thats why I didn't make the shooting at this range.
Quote:
Unusally like that ' Thrinomol ' minigame .. Where 1st you have to take abike and go to pier and there you shoot fishes .. 20 >.<
|
Its called Triathlon and not 'Thrinomol'. If you dont know whats Triathlon -
here.
I thought of releasing only the Shooting, but when I saw the Hitman's post at LVP forums, I thought why not mae one that has all three sequentially and that was the result.
Re: Shooting Range -
[kRy]MeMaTi_ - 27.02.2011
good work
Re: Shooting Range -
Tee - 28.02.2011
Nice work. I might use this.