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Interior enter/exits - Printable Version

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Interior enter/exits - sim_sima - 14.02.2011

Hello guys. I disabled the original yellow enterior enter/exits, so i can make my own.
My question is; how?
Hope someone can help me. Thanks.


Re: Interior enter/exits - Cypress - 14.02.2011

Quote:
Originally Posted by sim_sima
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Hello guys. I disabled the original yellow enterior enter/exits, so i can make my own.
My question is; how?
Hope someone can help me. Thanks.
Well if you don't know how to make your own shops, just don't disable the default ones and keep them on.


Re: Interior enter/exits - HyperZ - 14.02.2011

Quote:
Originally Posted by Cypress
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Well if you don't know how to make your own shops, just don't disable the default ones and keep them on.
+1


Re: Interior enter/exits - Prumpuz - 14.02.2011

http://forum.sa-mp.com/showpost.php?...72&postcount=1


Re: Interior enter/exits - Libra_PL - 14.02.2011

You can also make pickups that if you pick up it, you are teleported to interior. But these pickups can waste much time, so I prefer remove current (ex. ammunation enter) by blocking it by object, and make other using pickups.


Re: Interior enter/exits - Unknown123 - 14.02.2011

Is it possible just to remove the "Yellow arrows"? and not the NPC's? (NPC's behind the desk in stores)


Re: Interior enter/exits - sim_sima - 14.02.2011

Thank you so much everyone.


Re: Interior enter/exits - sim_sima - 14.02.2011

Quote:
Originally Posted by Libra_PL
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You can also make pickups that if you pick up it, you are teleported to interior. But these pickups can waste much time, so I prefer remove current (ex. ammunation enter) by blocking it by object, and make other using pickups.
You can disable them in the script. But i dont know how to make those pickups. Its something with SetInteriorForPlayer and SetVirtualWorldForPlayer, i think, but i dont know.