My server crashes when Player Connects - Printable Version
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+---- Thread: My server crashes when Player Connects (
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My server crashes when Player Connects -
Medal Of Honor team - 14.02.2011
The server always crashes when a player connect's. The code is
OnPlayerConnect
pawn Код:
public OnPlayerConnect(playerid)
{
format(stringZ, sizeof(stringZ), "Gangs/Spieler/%s.ini", Spieler(playerid));
if(dini_Exists(stringZ)){OnGangLogin(playerid);}
else{
new File: hFile = fopen(stringZ, io_write);
if (hFile)
{
new var[32];
format(var, 32, "gang_member=%d\n", SpielerDatei[playerid][gang_member]);fwrite(hFile, var);
format(var, 32, "gang_leader=%d\n",SpielerDatei[playerid][gang_leader]);fwrite(hFile, var);
format(var, 32, "gang_rank=%d\n",SpielerDatei[playerid][gang_rank]);fwrite(hFile, var);
}
fclose(hFile);
OnGangLogin(playerid);
}
return 1;
}
Re: My server crashes when Player Connects -
HyperZ - 14.02.2011
Try this:
pawn Код:
public OnPlayerConnect(playerid)
{
new stringZ[32];
format(stringZ, sizeof(stringZ), "Gangs/Spieler/%s.ini", Spieler(playerid));
if(dini_Exists(stringZ)){
OnGangLogin(playerid);
}else{
new File: hFile = fopen(stringZ, io_write);
if (hFile)
{
new var[128];
format(var, 128, "gang_member=%d\n", SpielerDatei[playerid][gang_member]);fwrite(hFile, var);
format(var, 128, "gang_leader=%d\n",SpielerDatei[playerid][gang_leader]);fwrite(hFile, var);
format(var, 128, "gang_rank=%d\n",SpielerDatei[playerid][gang_rank]);fwrite(hFile, var);
}
else
{
fclose(hFile);
OnGangLogin(playerid);
}
return 1;
}
Edit: not tested.
Re: My server crashes when Player Connects -
Medal Of Honor team - 14.02.2011
thanks for your code, there was a little mistake though. BTW what was my mistake?
pawn Код:
public OnPlayerConnect(playerid)
{
//new string3[32];
format(stringZ, sizeof(stringZ), "Gangs/Spieler/%s.ini", Spieler(playerid));
if(dini_Exists(stringZ))
{
OnGangLogin(playerid);
}
else
{
new File: hFile = fopen(stringZ, io_write);
if (hFile)
{
new var[128];
format(var, 128, "gang_member=%d\n", SpielerDatei[playerid][gang_member]);fwrite(hFile, var);
format(var, 128, "gang_leader=%d\n",SpielerDatei[playerid][gang_leader]);fwrite(hFile, var);
format(var, 128, "gang_rank=%d\n",SpielerDatei[playerid][gang_rank]);fwrite(hFile, var);
}
else
{
fclose(hFile);
OnGangLogin(playerid);
}
}
return 1;
}