Soooo... Yeah...
Plz help...
pawn Код:
new GunObjectIDs[200] ={
1575, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1, -1 , -1 ,
346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
368, 369, 1575 , 1575 , 1575 , 1575 , 1575 , 1575 , 1575 , 1575 , 1575 ,
};
stock GetGunObjectID(wepID)
{
if (wepID < 0 || wepID > 64)
{
return 1575;
}
return GunObjectIDs[wepID];
}
then use OnPlayerKeyStateChange to detect if he pressed KEY_FIRE and == 1 ammo then create an object and attach it to the players hand? Not sure on the offset as it would differ with the skins.
Thx for the advice.... its not rly wt i wanted but still.... now i knw its impossible xD