Random spawn and other things ... -
Michael@Belgium - 11.02.2011
hi everyone, i need a random spawn, i mean it's not working...
I have this:
(1) Random spawn [SOLVED]
It's a code from my derby server, so it's with a round timer.
pawn Код:
new OtherSpawn = random(3);
switch (OtherSpawn)
{
case 0:
{
SetPlayerPos(playerid, 1369.2378,2195.9094,9.7578);
TogglePlayerSpectating(playerid, 0);
}
case 1:
{
SetPlayerPos(playerid, 2897.8269,529.6500,2.5237);
TogglePlayerSpectating(playerid, 0);
}
case 2:
{
SetPlayerPos(playerid, -1164.3026,-927.6463,129.2188);
TogglePlayerSpectating(playerid, 0);
}
}
At this if the rounds end, i don't go to another position im staying at the same place.
And i think too ... not everyone is going to the same place, i mean if the rounds end then they all have to go to map 1 ...
(2) Player falls in water ... dead
When a player (maybe with car) falls into the water he's dead: this don't work too:
(under InGameModeInit)
pawn Код:
new Float:x, Float:y, Float:z;
for(new i = 0; i < MAX_PLAYERS; i++)
{
GetPlayerPos(i, x, y, z);
if(z < -2) //maybe the coord is wrong :S
{
SetPlayerHealth(i, 0.0);
}
}
(3) Player with highest car health wins the round ! (ERROR) [SOLVED]
pawn Код:
new Float:max = 0.00; //line 1174
new winner = -1;
for(new i = 0; i < GetMaxPlayers(); i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i))
{
new Float:h;
GetVehicleHealth(GetPlayerVehicleID(i),h);
if(h > max)
{
max = h;
winner = i;
}
}
}
}
if(winner != -1)
{
new name[MAX_PLAYER_NAME], string[80]; //line 1196
GetPlayerName(winner,name,sizeof(name));
format(string,sizeof(string),"%s's vehicle has the most health and won this round",name);
SendClientMessageToAll(COLOR_WHITE,string);//or whatever color you need
}
THE ERRORS:
Код:
C:\Users\Michael\Desktop\GTA\Eigen server\gamemodes\derby1.pwn(1174) : warning 219: local variable "max" shadows a variable at a preceding level
C:\Users\Michael\Desktop\GTA\Eigen server\gamemodes\derby1.pwn(1196) : warning 219: local variable "string" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Warnings.
(4) If round is in progress, the spawned player has to spectate
BTW this don't work too :S
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
if(gTeam[playerid] == DERBYMEMBER)
{
if(EndRoundCounter != 0)
{
SetPlayerPos(playerid, 1377.2653,2209.4810,17.6797);
SendClientMessage(playerid, COLOR_RED,"Sorry, you can't join while the round is in progress, you have to wait ...");
SendClientMessage(playerid, COLOR_ORANGE,"While you have to wait, you can specate the ADMIN !");
GameTextForPlayer(playerid, "~y~Round in progress ...", 1250, 3);
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, 0);
}
}
return 1;
}
If the round is in progress the ppl has to see someone/the admin.
I want random spectate ... idk how to do that.
With this script the player don't see the ppl who plays, you can only see random place in SA
I hope someone can help (a)
Re: Random spawn and another thing ... -
Medal Of Honor team - 11.02.2011
The first thing
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
new OtherSpawn = random(3);
switch (OtherSpawn)
{
case 0:
{
SetPlayerPos(i, 1369.2378,2195.9094,9.7578);
TogglePlayerSpectating(i, 0);
}
case 1:
{
SetPlayerPos(i,2897.8269,529.6500,2.5237);
TogglePlayerSpectating(i, 0);
}
case 2:
{
SetPlayerPos(i, -1164.3026,-927.6463,129.2188);
TogglePlayerSpectating(i, 0);
}
}
}
Re: Random spawn and another thing ... -
Michael@Belgium - 11.02.2011
Quote:
Originally Posted by Medal Of Honor team
The first thing
pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++) { new OtherSpawn = random(3); switch (OtherSpawn) { case 0: { SetPlayerPos(i, 1369.2378,2195.9094,9.7578); TogglePlayerSpectating(i, 0); } case 1: { SetPlayerPos(i,2897.8269,529.6500,2.5237); TogglePlayerSpectating(i, 0); } case 2: { SetPlayerPos(i, -1164.3026,-927.6463,129.2188); TogglePlayerSpectating(i, 0); } } }
|
ow yeah ! it works ! ;p TYSM
Re: Random spawn and another thing ... -
Michael@Belgium - 11.02.2011
Anyone ??
Re: Random spawn and another thing ... -
Michael@Belgium - 13.02.2011
(I bumped after 2 days ... or not ?)
Does anyone know the z positions for if someones is in the water ?? [PROBLEM 2]
Does anyone know how to spectate a random player if the round is in progress ?? [PROBLEM 4]
Re: Random spawn and another thing ... -
AlExAlExAlEx - 13.02.2011
Well it ain't a "Z" for all water, i don't know if you know but SA's terrain ain't flat..its something like the globe..
In some places the water is upper then some other places..At least the terrain is.
Re: Random spawn and another thing ... -
[P4] - 13.02.2011
Water level is same everywhere, isn't it? Just /save position while in the sea and there you have Z, I think.
Re: Random spawn and another thing ... -
Michael@Belgium - 13.02.2011
Quote:
Originally Posted by AlExAlExAlEx
Well it ain't a "Z" for all water, i don't know if you know but SA's terrain ain't flat..its something like the globe..
In some places the water is upper then some other places..At least the terrain is.
|
It is ? I haved saved ingame around Las Venturas and the z pos was -0, 2423 or something so it is around 0. But when i do that it doesnt work when someone falls in the water ..;
Quote:
Originally Posted by -/!\-
Water level is same everywhere, isn't it? Just /save position while in the sea and there you have Z, I think.
|
Yeah, i though that too ! Normally the water is all around 0, z position.
>> But maybe i have added wrong ... i have added under OnGameModeInit ...