SA-MP Forums Archive
Anti no-reload - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Anti no-reload (/showthread.php?tid=224222)



Anti no-reload - Face9000 - 11.02.2011

Hai,it's possible to detect if player reloads a weapon?

Ex: I need to do an anti no-reload,some examples:

If player shoot 8 bullets with sawn,it will get disarmed.
If player shoot 70 bullets with m4,it will get disarmed.

And more.

It's possible?


Re: Anti no-reload - Calgon - 11.02.2011

Take a look at this and this function.

Forgot about \/


Re: Anti no-reload - Jay_ - 11.02.2011

There's also this function which might be useful as well.