Help mee... -
Some time ago I wrote a script to spawn cars, but I did the following in 3 cars spawn the first to disappear and so on ahead and do not accumulate in the server? how to do it now? Here's the code:
Код:
/*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*\
|| Cheate by Styl3r ||
|| Car Spawn ||
\*=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=*/
/*
Version 1.1:
- Added Random Spawn Colours - Now It Doesn't Only Spawn Black Cars...
- Fixed A Bug That Made It Spawn The Wrong Car.
- Added The Ability To Easily Disable Vehicles Like Hydras, Hunters, etc. For Non-Admins.
*/
#define RED 0xF60000AA
#include <a_samp>
#define FILTERSCRIPT
#define CARMENU 2500
/*============================================================================*/
new Float:X,Float:Y,Float:Z, Float:Angle,gINT;
/*============================================================================*/
public OnFilterScriptInit()
{
print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=");
print(" ");
print("=> Car spawn by Styl3r <=");
print(" ");
print("=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=");
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
/*============================================================================*/
if (strcmp(cmdtext, "/v", true) == 0)
{
/* if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xF60000AA, "You Need To Be An Admin To Use This Command");
else */
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
return 1;
}
/*============================================================================*/
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
/*============================================================================*/
GetPlayerPos(playerid, X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
gINT = GetPlayerInterior(playerid);
/*============================================================================*/
if(dialogid == CARMENU)
{
if(response)
{
if(listitem == 0) // Bikes
{
ShowPlayerDialog(playerid, CARMENU+1, DIALOG_STYLE_LIST, "Bikes", "BF-400\nBike\nBMX\nHPV1000\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nSanchez\nWayfarer\nQuad\nBack", "Join", "Back");
}
if(listitem == 1) // Cars [A-E]
{
ShowPlayerDialog(playerid, CARMENU+2, DIALOG_STYLE_LIST, "Cars 1 [A-E]", "Admiral\nAlpha\nAmbulance\nBaggage\nBandito\nBanshee\nBarracks\nBenson\nBerkley's RC Van\nBF Injection\nBlade\nBlista Compact\nBloodring Banger\nBobcat\nBoxville 1\nBoxville 2\nBravura\nBroadway\nBuccaneer\nBuffalo\nBullet\nBurrito\nBus\nCabbie\nCaddy\nCadrona\nCamper\nCement Truck\nCheetah\nClover\nClub\nCoach\nCombine Harvester\nComet\nDFT-30\nDozer\nElegant\nElegy\nEmperor\nEsperanto\nEuros\nBack", "Spawn", "Back");
}
if(listitem == 2) // Cars 2 [F-P]
{
ShowPlayerDialog(playerid, CARMENU+3, DIALOG_STYLE_LIST, "Cars 2 [F-P]", "FBI Rancher\nFBI Truck\nFeltzer\nFiretruck 1\nFiretruck 2\nFlash\nFlatbed\nForklift\nFortune\nGlendale 1\nGlendale 2\nGreenwood\nHermes\nHotdog\nHotknife\nHotring Racer 1\nHotring Racer 2\nHotring Racer 3\nHuntley\nHustler\nInfernus\nIntruder\nJester\nJourney\nKart\nLandstalker\nLinerunner\nMajestic\nManana\nMerit\nMesa\nMoonbeam\nMower\nMr Whoopee\nMule\nNebula\nNewsvan\nOceanic\nPacker\nBack", "Spawn", "Back");
}
if(listitem == 3) // Cars 3 [P-S]
{
ShowPlayerDialog(playerid, CARMENU+4, DIALOG_STYLE_LIST, "Cars 3 [P-S]", "Patriot\nPerenniel\nPetrol Tanker\nPhoenix\nPicador\nPolice Car (LSPD)\nPolice Car (SFPD)\nPolice Car (LVPD)\nPolice Ranger\nPolice Truck (Enforcer)\nPolice Truck (SWAT)\nPony\nPremier\nPrevion\nPrimo\nRancher\nRegina\nRemington\nRoadtrain\nRomero\nRumpo\nSabre\nSadler 1\nSadler 2\nSandking\nSavanna\nSecuricar\nSentinel\nSlamvan\nSolair\nStafford\nStallion\nStratum\nStretch\nSultan\nSunrise\nBack", "Spawn", "Back");
}
if(listitem == 4) // Cars 4 [S-Z]
{
ShowPlayerDialog(playerid, CARMENU+5, DIALOG_STYLE_LIST, "Cars 4 [S-Z]", "Super GT\nSweeper\nTahoma\nTampa\nTaxi\nTornado\nTowtruck\nTractor\nTrashmaster\nTug\nTurismo\nUranus\nUtility Van\nVincent\nVirgo\nVoodoo\nWalton\nWashington\nWilliard\nWindsor\nYankee\nYosemite\nZR-350\nBack", "Spawn", "Back");
}
if(listitem == 5) // Helicopters
{
ShowPlayerDialog(playerid, CARMENU+6, DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nLeviathan\nMaverick\nPolice Maverick\nNews Chopper\nRaindance\nSparrow\nSea Sparrow\nBack", "Spawn", "Back");
}
if(listitem == 6) // Planes
{
ShowPlayerDialog(playerid, CARMENU+7, DIALOG_STYLE_LIST, "Planes", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nBack", "Spawn", "Back");
}
if(listitem == 7) // Boats
{
ShowPlayerDialog(playerid, CARMENU+8, DIALOG_STYLE_LIST, "Boats", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nBack", "Spawn", "Back");
}
if(listitem == 8) // Trains
{
ShowPlayerDialog(playerid, CARMENU+9, DIALOG_STYLE_LIST, "Trains", "Brown Streak\nFreight Box Trailer\nFreight Flat Trailer\nFreight\nStreak Trailer\nTram\nBack", "Spawn", "Back");
}
if(listitem == 9) // Trailers
{
ShowPlayerDialog(playerid, CARMENU+10, DIALOG_STYLE_LIST, "Trailers", "Article Trailer 1\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer (A)\nBaggage Trailer (B)\nFarm Trailer\nPetrol Trailer\nTug Stairs Trailer\nUtility Trailer\nBack", "Spawn", "Back");
}
if(listitem == 10) // RC Vehicles + Vortex
{
ShowPlayerDialog(playerid, CARMENU+11, DIALOG_STYLE_LIST, "RC Vehicles + Vortex", "RC Bandit\nRC Cam\nRC Tiger\nRC Baron\nRC Goblin\nRC Raider\nVortex\nBack", "Spawn", "Back");
}
}
return 1;
}
/*===================================Bikes===================================*/
if(dialogid == CARMENU+1) // Bikes
{
if(response)
{
if(listitem == 0) // BF-400
{
CreateVehicle(581, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // Bike
{
CreateVehicle(509, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // BMX
{
CreateVehicle(481, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // HPV1000
{
CreateVehicle(523, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Faggio
{
CreateVehicle(462, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // FCR-900
{
CreateVehicle(521, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Freeway
{
CreateVehicle(463, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Mountain Bike
{
CreateVehicle(510, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // NRG-500
{
CreateVehicle(522, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // PCJ-600
{
CreateVehicle(461, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 10) // Pizzaboy
{
CreateVehicle(448, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 11) // Sanchez
{
CreateVehicle(468, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 12) // Wayfarer
{
CreateVehicle(586, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 13) // Quad
{
CreateVehicle(471, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 14) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//==================================Cars 1==================================//
if(dialogid == CARMENU+2) // Cars 1
{
if(response)
{
if(listitem == 0) // Admiral
{
CreateVehicle(445, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // Alpha
{
CreateVehicle(602, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Ambulance
{
CreateVehicle(416, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Baggage
{
CreateVehicle(485, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Bandito
{
CreateVehicle(568, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // Banshee
{
CreateVehicle(429, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Barracks
{
CreateVehicle(433, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Benson
{
CreateVehicle(499, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Berkley's RC Van
{
CreateVehicle(459, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) //BF Injection
{
CreateVehicle(424, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 10) // Blade
{
CreateVehicle(536, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 11) // Blista Compact
{
CreateVehicle(496, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 12) // Bloodring Banger
{
CreateVehicle(504, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 13) // Bobcat
{
CreateVehicle(422, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 14) // Boxville 1
{
CreateVehicle(609, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 15) // Boxville 2
{
CreateVehicle(498, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 16) // Bravura
{
CreateVehicle(401, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 17) // Broadway
{
CreateVehicle(575, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 18) // Buccaneer
{
CreateVehicle(518, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 19) // Buffalo
{
CreateVehicle(402, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 20) // Bullet
{
CreateVehicle(541, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 21) // Burrito
{
CreateVehicle(482, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 22) // Bus
{
CreateVehicle(431, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 23) // Cabbie
{
CreateVehicle(438, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 24) // Caddy
{
CreateVehicle(457, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 25) // Cadrona
{
CreateVehicle(527, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 26) // Camper
{
CreateVehicle(483, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 27) // Cement Truck
{
CreateVehicle(524, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 28) // Cheetah
{
CreateVehicle(415, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 29) // Clover
{
CreateVehicle(542, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 30) // Club
{
CreateVehicle(589, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 31) // Coach
{
CreateVehicle(437, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 32) // Combine Harvester
{
CreateVehicle(532, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 33) // Comet
{
CreateVehicle(480, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 34) // DFT-30
{
CreateVehicle(578, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 35) // Dozer
{
CreateVehicle(486, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 36) // Elegant
{
CreateVehicle(507, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 37) // Elegy
{
CreateVehicle(562, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 38) // Emperor
{
CreateVehicle(585, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 39) // Esperanto
{
CreateVehicle(419, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 40) // Euros
{
CreateVehicle(587, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 41) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//==================================Cars 2==================================//
if(dialogid == CARMENU+3) // Cars 2
{
if(response)
{
if(listitem == 0) // FBI Rancher
{
CreateVehicle(490, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // FBI Truck
{
CreateVehicle(528, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Feltzer
{
CreateVehicle(533, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Firetruck 1
{
CreateVehicle(544, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Firetruck 2
{
CreateVehicle(407, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // Flash
{
CreateVehicle(565, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Flatbed
{
CreateVehicle(455, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Forklift
{
CreateVehicle(530, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Fortune
{
CreateVehicle(526, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // Glendale 1
{
CreateVehicle(466, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 10) // Glendale 2
{
CreateVehicle(604, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 11) // Greenwood
{
CreateVehicle(492, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 12) // Hermes
{
CreateVehicle(474, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 13) // Hotdog
{
CreateVehicle(588, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 14) // Hotknife
{
CreateVehicle(434, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 15) // Hotring Racer 1
{
CreateVehicle(502, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 16) // Hotring Racer 2
{
CreateVehicle(503, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 17) // Hotring Racer 3
{
CreateVehicle(494, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 18) // Huntley
{
CreateVehicle(579, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 19) // Hustler
{
CreateVehicle(545, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 20) // Infernus
{
CreateVehicle(411, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 21) // Intruder
{
CreateVehicle(546, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 22) // Jester
{
CreateVehicle(559, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 23) // Journey
{
CreateVehicle(508, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 24) // Kart
{
CreateVehicle(571, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 25) // Landstalker
{
CreateVehicle(400, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 26) // Linerunner
{
CreateVehicle(403, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 27) // Majestic
{
CreateVehicle(517, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 28) // Manana
{
CreateVehicle(410, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 29) // Merit
{
CreateVehicle(551, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 30) // Mesa
{
CreateVehicle(500, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 31) // Moonbeam
{
CreateVehicle(418, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 32) // Mower
{
CreateVehicle(572, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 33) // Mr Whoopee
{
CreateVehicle(414, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 34) // Mule
{
CreateVehicle(423, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 35) // Nebula
{
CreateVehicle(516, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 36) // Newsvan
{
CreateVehicle(582, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 37) // Oceanic
{
CreateVehicle(467, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 38) // Packer
{
CreateVehicle(443, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 39) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//==================================Cars 3==================================//
if(dialogid == CARMENU+4) // Cars 3
{
if(response)
{
if(listitem == 0) // Patriot
{
CreateVehicle(470, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // Perenniel
{
CreateVehicle(404, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Petrol Tanker
{
CreateVehicle(514, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Phoenix
{
CreateVehicle(603, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Picador
{
CreateVehicle(600, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // Police Car LSPD
{
CreateVehicle(596, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Police Car SFPD
{
CreateVehicle(597, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Police Car LVPD
{
CreateVehicle(598, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Police Ranger
{
CreateVehicle(599, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // Police Truck (Enforcer)
{
CreateVehicle(427, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 10) // Police Truck (SWAT)
{
CreateVehicle(601, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 11) // Pony
{
CreateVehicle(413, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 12) // Premier
{
CreateVehicle(426, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 13) // Previon
{
CreateVehicle(436, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 14) // Primo
{
CreateVehicle(547, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 15) // Rancher
{
CreateVehicle(489, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 16) // Regina
{
CreateVehicle(479, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 17) // Remington
{
CreateVehicle(534, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 19) // Roadtrain
{
CreateVehicle(515, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 20) // Romero
{
CreateVehicle(442, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 21) // Rumpo
{
CreateVehicle(440, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 22) // Sabre
{
CreateVehicle(575, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 23) // Sadler 1
{
CreateVehicle(543, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 24) // Sadler 2
{
CreateVehicle(605, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 25) // Sandking
{
CreateVehicle(495, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 26) // Savanna
{
CreateVehicle(567, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 27) // Securicar
{
CreateVehicle(428, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 28) // Sentinel
{
CreateVehicle(405, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 29) // Slamvan
{
CreateVehicle(535, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 30) // Solair
{
CreateVehicle(458, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 31) // Stafford
{
CreateVehicle(580, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 32) // Stallion
{
CreateVehicle(439, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 33) // Stratum
{
CreateVehicle(561, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 34) // Stretch
{
CreateVehicle(409, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 35) // Sultan
{
CreateVehicle(560, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 36) // Sunrise
{
CreateVehicle(550, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 37) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//==================================Cars 4==================================//
if(dialogid == CARMENU+5) // Cars 4
{
if(response)
{
if(listitem == 0) // Super GT
{
CreateVehicle(506, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // Sweeper
{
CreateVehicle(574, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Tahoma
{
CreateVehicle(566, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Tampa
{
CreateVehicle(549, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Taxi
{
CreateVehicle(420, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // Tornado
{
CreateVehicle(576, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Towtruck
{
CreateVehicle(525, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Tractor
{
CreateVehicle(531, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Trashmaster
{
CreateVehicle(408, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // Tug
{
CreateVehicle(583, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 10) // Turismo
{
CreateVehicle(451, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 11) // Uranus
{
CreateVehicle(558, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 12) // Utility Van
{
CreateVehicle(552, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 13) // Vincent
{
CreateVehicle(540, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 14) // Virgo
{
CreateVehicle(491, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 15) // Voodoo
{
CreateVehicle(412, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 16) // Walton
{
CreateVehicle(478, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 17) // Washington
{
CreateVehicle(521, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 18) // Williard
{
CreateVehicle(529, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 19) // Windsor
{
CreateVehicle(555, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 20) // Yankee
{
CreateVehicle(456, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 21) // Yosemite
{
CreateVehicle(554, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 22) // ZR-350
{
CreateVehicle(477, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 23) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//=================================Helicopters=================================//
if(dialogid == CARMENU+6) // Helicopters
{
if(response)
{
if(listitem == 0) // Cargobob
{
CreateVehicle(548, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Leviathan
{
CreateVehicle(417, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Maverick
{
CreateVehicle(487, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Police Maverick
{
CreateVehicle(497, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // News Chopper
{
CreateVehicle(488, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Raindance
{
CreateVehicle(563, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Sparrow
{
CreateVehicle(447, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Sea Sparrow
{
/*if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xF60000AA, "You Need To Be An Admin To Spawn This Vehicle!");
else */
CreateVehicle(469, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//===================================Planes===================================//
if(dialogid == CARMENU+7) // Planes
{
if(response)
{
if(listitem == 0) // Andromada
{
CreateVehicle(592, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // At-400
{
CreateVehicle(577, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Beagle
{
CreateVehicle(511, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Cropduster
{
CreateVehicle(512, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Dodo
{
CreateVehicle(593, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Nevada
{
CreateVehicle(553, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Rustler
{
/*if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xF60000AA, "You Need To Be An Admin To Spawn This Vehicle!");
else */
CreateVehicle(476, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Shamal
{
CreateVehicle(519, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // Skimmer
{
CreateVehicle(460, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 10) // Stuntplane
{
CreateVehicle(513, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 11) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//===================================Boats===================================//
if(dialogid == CARMENU+8) // Boats
{
if(response)
{
if(listitem == 0) // Coastguard
{
CreateVehicle(472, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // Dinghy
{
CreateVehicle(473, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Jetmax
{
CreateVehicle(493, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Launch
{
CreateVehicle(595, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Marquis
{
CreateVehicle(484, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // Predator
{
/*if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,0xF60000AA, "You Need To Be An Admin To Spawn This Vehicle!");
else */
CreateVehicle(430, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Reefer
{
CreateVehicle(453, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Speeder
{
CreateVehicle(452, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Squallo
{
CreateVehicle(446, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // Tropic
{
CreateVehicle(454, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 10) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//==================================Trains==================================//
if(dialogid == CARMENU+9) // Trains
{
if(response)
{
if(listitem == 0) // Brown Streak
{
AddStaticVehicle(537, X+6,Y,Z+1, Angle, random(127), random(127)); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // Freight Box Trailer
{
CreateVehicle(590, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Freight Flat Trailer
{
CreateVehicle(569, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Freight
{
AddStaticVehicle(538, X+6,Y,Z+1, Angle, random(127), random(127)); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Streak Trailer
{
CreateVehicle(570, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // Tram
{
AddStaticVehicle(449, X+6,Y,Z+1, Angle, random(127), random(127)); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//=================================Trailers=================================//
if(dialogid == CARMENU+10) // Trailers
{
if(response)
{
if(listitem == 0) // Article Trailer 1
{
CreateVehicle(435, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // Article Trailer 2
{
CreateVehicle(450, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // Article Trailer 3
{
CreateVehicle(591, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // Baggage Trailer (A)
{
CreateVehicle(606, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // Baggage Trailer (B)
{
CreateVehicle(607, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // Farm Trailer
{
CreateVehicle(610, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Petrol Trailer
{
CreateVehicle(584, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Tug Stairs Trailer
{
CreateVehicle(608, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 8) // Utility Trailer
{
CreateVehicle(611, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 9) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
//===============================RC Vehicles + Vortex================================//
if(dialogid == CARMENU+11) // RC Vehicles + Vortex
{
if(response)
{
if(listitem == 0) // RC Bandit
{
CreateVehicle(441, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 1) // RC Cam
{
CreateVehicle(594, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 2) // RC Tiger
{
CreateVehicle(564, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 3) // RC Baron
{
CreateVehicle(464, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 4) // RC Goblin
{
CreateVehicle(501, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 5) // RC Raider
{
CreateVehicle(465, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 6) // Vortex
{
CreateVehicle(539, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT);
}
if(listitem == 7) // Back
{
ShowPlayerDialog(playerid, CARMENU, DIALOG_STYLE_LIST, "Car Spawn by Styl3r","Bikes\nCars 1 [A-E]\nCars 2 [F-P]\nCars 3 [P-S]\nCars 4 [S-Z]\nHelicopters\nPlanes\nBoats\nTrains\nTrailers\nRC Vehicles + Vortex", "Join", "Back");
}
}
return 1;
}
return 0;
}
Re: Help mee... -
then you need to store the vehicle id to these values when a player creates a car like