Question regarding 0.3c features. -
UnluckyBoyHere - 05.02.2011
Well, basically, I'm a B.A.S.E. Jumper, in SA:MP.
And I was curious, can I attach some kind of entity wich sprays smoke?
Like, I attach an entity wich sprays smoke, and as I dive, a smoke trail will be left behind.
Thanks for your time!
Re: Question regarding 0.3c features. -
iFriSki - 05.02.2011
It should be possible with the particle effects. You might have to make a timer of some sort to create & destroy them as you fall to make it have that 'smoke trail effect' you're aiming for though.
Re: Question regarding 0.3c features. -
Ruffles. - 05.02.2011
You would have to attach that smoke machine object (2780) to your player, or something like that. Beware, it
throws up smoke, basically.
Re: Question regarding 0.3c features. -
UnluckyBoyHere - 10.02.2011
Thanks for the answer guys, and sorry about my signature issue. I removed it already.
Re: Question regarding 0.3c features. -
Babul - 10.02.2011
you can use my fireworks filterscript to create a large trail aswell. it only needs dome simple modifications in order to watch your trail later again: make the flames lifetime longer:
Код:
#define LifeTimeLetter 1200000 //line 18: value for line 560 (fire particle)
#define LifeTimeVeryLong 240000 //line 19: this is the amount for the spark which spawns new flames. 4 minutes are ok?
...
gFireWork[007][eFW_LifeTime]=LifeTimeLetter; //line 560: LifeTimeLetter is used here
once the script is loaded, type /fw 907 T
to attach the fire trail to your position. you can do that with any firework btw. good luck!