OnVehicleDeath Problem.. - Printable Version
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+---- Thread: OnVehicleDeath Problem.. (
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OnVehicleDeath Problem.. -
MrIncredible - 05.02.2011
ok.. so, i give a player a vehicle, and i code itl ike this
Code:
onplayerspawn
car[playerid] = CreateVehicle(444, -25.4514,462.4341,31.8625,19.7708, 6, 54, -1);
PutPlayerInVehicle(playerid,car[playerid],0);
this works fine, but now i want to know when the vehicle dies.. so i do this
Code:
onvehicledeath
for (new i = 0; i != MAX_PLAYERS; i++)
{
if (car[i] == vehicleid)
{
SendClientMessageToAll(TRES,"A vehicle has died");
car[i]=-1;
}
}
but it seems to work only when your vehicle goins in the water, not when it actualy blows up.. you know its health goes lover than 250, and it blows up.. so what is the problem?
Re: OnVehicleDeath Problem.. -
MrIncredible - 05.02.2011
anyone want to help?
Re: OnVehicleDeath Problem.. -
MrIncredible - 05.02.2011
hellllllllllllllp
Re: OnVehicleDeath Problem.. -
marinov - 05.02.2011
stop bumping, read the rules, only bump post 48hrs old
Re: OnVehicleDeath Problem.. -
MrIncredible - 07.02.2011
Help, anyone?
Re: OnVehicleDeath Problem.. -
MrIncredible - 08.02.2011
helpp, pls help mee.
Re: OnVehicleDeath Problem.. - Unknown123 - 08.02.2011
Quote:
Originally Posted by marinov
stop bumping, read the rules, only bump post 48hrs old
|
Read what he said.
Anyway:
Change
pawn Code:
for (new i = 0; i != MAX_PLAYERS; i++)
TO
pawn Code:
for (new i = 0; i != MAX_VEHICLES; i++)