C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2002) : error 004: function "SetPlayerToTeamColor" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2027) : error 004: function "SetPlayerToTeamColor" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2098) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2102) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2114) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2118) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2122) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2126) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2130) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2134) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2138) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2150) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2154) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2158) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2162) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2166) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2178) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2182) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2186) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2198) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2202) : error 004: function "PlayerToPoint" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2949) : error 004: function "SendIRCMessage" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2971) : error 004: function "SendIRCMessage" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(2983) : error 004: function "SaveCK" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(3013) : error 004: function "SavePapers" is not implemented C:\DOCUME~1\ADMINI~1\Desktop\NEWFOL~1\GAMEMO~1\ROLE-P~1.PWN(3044) : error 004: function "SaveFamilies" is not implemented Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
public PlayerToPoint(...) {
something
}
forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } return 0; } forward SetPlayerToTeamColor(playerid); public SetPlayerToTeamColor(playerid) { if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0) SetPlayerColor(playerid,0xFDF9C9FF); if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) SetPlayerColor(playerid,0x0000FFFF); if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) SetPlayerColor(playerid,0x0000FFFF); if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) SetPlayerColor(playerid,0x690E85FF); if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) SetPlayerColor(playerid,0xFFD700FF); if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) SetPlayerColor(playerid,0x3E039FF); if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) SetPlayerColor(playerid,0x0000FFFF); if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) SetPlayerColor(playerid,0xFF9B9BFF); if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) SetPlayerColor(playerid,0xDA1800FF); if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) SetPlayerColor(playerid,0xA98701FF); if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) SetPlayerColor(playerid,0x9ACD32FF); if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) SetPlayerColor(playerid,0xFFFFFFFF00); if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) SetPlayerColor(playerid,0xEFC6FFFF); if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) SetPlayerColor(playerid,0xFFFF00FF); if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) SetPlayerColor(playerid,0x00F5FFFF); if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) SetPlayerColor(playerid,0xBFEFFFFF); if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) SetPlayerColor(playerid,0xFED489FF); } } forward SendIRCMessage(channel, color, string[]); public SendIRCMessage(channel, color, string[]) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayersChannel[i] == channel) { SendClientMessage(i, color, string); } } } } forward SaveCK(); public SaveCK() { new idx; new File: file2; while (idx < sizeof(CKInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%s|%s|%d\n", CKInfo[idx][cSendername], CKInfo[idx][cGiveplayer], CKInfo[idx][cUsed]); if(idx == 0) { file2 = fopen("ck.cfg", io_write); } else { file2 = fopen("ck.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; } forward SavePapers(); public SavePapers() { new idx; new File: file2; while (idx < sizeof(IRCInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d|%s|%s|%s|%s|%s|%s|%s|%s|%s|%d\n", PaperInfo[idx][PaperUsed], PaperInfo[idx][PaperMaker], PaperInfo[idx][PaperTitle], PaperInfo[idx][PaperText1], PaperInfo[idx][PaperText2], PaperInfo[idx][PaperText3], PaperInfo[idx][PaperText4], PaperInfo[idx][PaperText5], PaperInfo[idx][PaperText6], PaperInfo[idx][PaperText7], PaperInfo[idx][SafeSaving]); if(idx == 0) { file2 = fopen("papers.cfg", io_write); } else { file2 = fopen("papers.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; } forward SaveFamilies(); public SaveFamilies() { new idx; new File: file2; while (idx < sizeof(FamilyInfo)) { new coordsstring[256]; format(coordsstring, sizeof(coordsstring), "%d|%s|%s|%s|%s|%d|%f|%f|%f|%f|%d\n", FamilyInfo[idx][FamilyTaken], FamilyInfo[idx][FamilyName], FamilyInfo[idx][FamilyMOTD], FamilyInfo[idx][FamilyColor], FamilyInfo[idx][FamilyLeader], FamilyInfo[idx][FamilyMembers], FamilyInfo[idx][FamilySpawn][0], FamilyInfo[idx][FamilySpawn][1], FamilyInfo[idx][FamilySpawn][2], FamilyInfo[idx][FamilySpawn][3], FamilyInfo[idx][FamilyInterior]); if(idx == 0) { file2 = fopen("families.cfg", io_write); } else { file2 = fopen("families.cfg", io_append); } fwrite(file2, coordsstring); idx++; fclose(file2); } return 1; }
Put the functions somewhere in your code. Like:
pawn Код:
|
if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906)) {//LS return 1;