D-Board -
Sandek - 05.02.2011
first of all sory for my bad english!
i have one problem can you pleas help me the problem is:
my FUEL dont work always is 100 so i dont know how to fix that
but km/h is ok..just fuel is only 100
there is cod whats is wrong?
Sory for my bad english again!
cod:
Code:
public CheckStatus()
{
foreach (Player, i)
{
if(IsPlayerInAnyVehicle(i))
{
if(TextShow[i] == false)
{
TextDrawShowForPlayer(i, Text:Black0);
TextDrawShowForPlayer(i, Text:Black1);
TextDrawShowForPlayer(i, Text:Black2);
TextDrawShowForPlayer(i, Text:Black3);
TextDrawShowForPlayer(i, Text:LightBlack);
TextShow[i] = true;
}
new String[128];
new Float:X, Float:Y, Float:Z, Float:Speed;
new vehicle = GetPlayerVehicleID(i);
GetVehicleVelocity(GetPlayerVehicleID(i), X, Y, Z);
Speed = floatmul(floatsqroot(floatadd(floatadd(floatpower(X, 2), floatpower(Y, 2)), floatpower(Z, 2))), 100.0);
format(String,sizeof(String),"~b~ Tabla~n~~r~Gorivo: ~w~%i~n~~r~km/h: ~w~%i", Gas[vehicle], floatround(Speed*2, floatround_floor));
if(VHSCreated[i] == true)
{
TextDrawDestroy(VHS[i]);
}
VHS[i] = TextDrawCreate(541.000000,137.000000,String);
TextDrawAlignment(VHS[i],0);
TextDrawBackgroundColor(VHS[i],0x000000ff);
TextDrawFont(VHS[i],1);
TextDrawLetterSize(VHS[i],0.259999,1.000000);
TextDrawColor(VHS[i],0xffffffff);
TextDrawSetOutline(VHS[i],1);
TextDrawSetProportional(VHS[i],1);
TextDrawSetShadow(VHS[i],1);
TextDrawShowForPlayer(i, VHS[i]);
VHSCreated[i] = true;
}
else
{
if(TextShow[i] == true)
{
TextDrawHideForPlayer(i, Text:Black0);
TextDrawHideForPlayer(i, Text:Black1);
TextDrawHideForPlayer(i, Text:Black2);
TextDrawHideForPlayer(i, Text:Black3);
TextDrawHideForPlayer(i, Text:LightBlack);
TextDrawHideForPlayer(i, Text:VHS[i]);
TextShow[i] = false;
}
}
}
}
ah yes TABLA=D-Board Gorivo=fuel
cod2: if you need that for help
Code:
public CheckGas()
{
new string[256];
foreach (Player, i)
{
if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(i);
if(Gas[vehicle] >= 1)
{
if(Gas[vehicle] <= 10)
{
PlayerPlaySound(i, 1085, 0.0, 0.0, 0.0);
if(gGas[i] == 0) {
GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Rezervoar je skoro prazan",5000,3);
}
}
if(gGas[i] == 1) {
if(IsAPlane(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || IsADjubretar(vehicle) || IsNpcVehicle(vehicle))
{
format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ N/A");
}
else
{
format(string, sizeof(string), "~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gorivo:~w~ %d%",Gas[vehicle]);
}
GameTextForPlayer(i,string,20500,3); }
if(IsAPlane(vehicle) || IsNpcVehicle(vehicle) || IsABoat(vehicle) || IsABike(vehicle) || IsAHarvest(vehicle) || IsADrugHarvest(vehicle) || IsASweeper(vehicle) || IsADjubretar(vehicle) || engineOn[vehicle] == 0) { Gas[vehicle]++; }
Gas[vehicle]--;
}
else
{
NoFuel[i] = 1;
TogglePlayerControllable(i, 0);
GameTextForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Nema goriva u vozilu",1500,3);
}
}
}
return 1;
}
public Fillup()
{
foreach (Player, i)
{
new VID;
new FillUp;
new string[256];
VID = GetPlayerVehicleID(i);
FillUp = GasMax - Gas[VID];
if(Refueling[i] == 1)
{
if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnAmbulance(VID) || IsNgCar(VID) || IsAGovernmentCar(VID) || IsAHspdCar(VID))
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
GameTextForPlayer(i, "~w~Uprava je platila za gorivo.", 5000, 1);
//SBizzInfo[3][sbTill] += FillUp;
//ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
if(GetPlayerMoney(i) >= FillUp+4)
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
SafeGivePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
format(string,sizeof(string),"* Nemate dovoljno novca za gorivo, racun je $%d .",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
TogglePlayerControllable(i, 1);
}
}
}
}
return 1;
}
Re: D-Board -
Sandek - 05.02.2011
Pleas anyone help me
Re: D-Board -
TouR - 05.02.2011
Do you got
pawn Code:
SetTimer("CheckGas", 1000, true);
under your OnGameModeInit ?
Re: D-Board -
Sandek - 05.02.2011
no i dont have but i have this?
Code:
checkgastimer = SetTimer("CheckGas", RunOutTime, 1);
is maybe this problem?
Re: D-Board -
TouR - 05.02.2011
Well the variables seems to work okay, What do you use to display the gas? A textdraw or smthing?
Re: D-Board -
Sandek - 05.02.2011
textdraw for player.. you can se up... the first one..
i dont know why fuel is always 100..but km/h is working normaly