if(strcmp(cmd, "/serviзo", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255) { if(OnDuty[playerid]==0) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { format(string, sizeof(string), "* Oficial %s teve um distintivo e uma arma de seu armбrio.", sendername); } else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { format(string, sizeof(string), "* Argente %s teve um distintivo e uma arma de seu armбrio.", sendername); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); SafeGivePlayerWeapon(playerid, 23, 9999); SafeGivePlayerWeapon(playerid, 26, 0); SetPlayerArmour(playerid, 100); SetPlayerSkin(playerid, 281) SetPlayerColor(playerid,0x008EFFFF); OnDuty[playerid] = 1; } else if(OnDuty[playerid]==1) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { format(string, sizeof(string), "* Oficial %s coloca seu distintivo e arma no seu armбrio.", sendername); } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { format(string, sizeof(string), "* Argente %s coloca seu distintivo e arma no seu armбrio.", sendername); } ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); SafeResetPlayerWeapons(playerid); SetPlayerArmour(playerid, 0); SetPlayerSkin(playerid, 59); SafeGivePlayerWeapon(playerid, 41, 500); SetPlayerColor(playerid,0x008EFFFF); OnDuty[playerid] = 0; } } else |
GetPlayerSkin
SetPlayerSkin
if(strcmp(cmd, "/serviзo", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Oficial %s teve um distintivo e uma arma de seu armбrio.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Argente %s teve um distintivo e uma arma de seu armбrio.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 23, 9999);
SafeGivePlayerWeapon(playerid, 26, 0);
SetPlayerArmour(playerid, 100);
SetPlayerSkin(playerid, 281);
SetPlayerColor(playerid,0x008EFFFF);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Oficial %s coloca seu distintivo e arma no seu armбrio.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Argente %s coloca seu distintivo e arma no seu armбrio.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE);
SafeResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 0);
GetPlayerSkin(playerid);
SafeGivePlayerWeapon(playerid, 41, 500);
SetPlayerColor(playerid,0x008EFFFF);
OnDuty[playerid] = 0;
}
}
else