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Help me position - Printable Version

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+---- Thread: Help me position (/showthread.php?tid=220984)



Help me position - GeonMake - 04.02.2011

how i do when i join againe on server get myself back on the position were when i get out


Re: Help me position - Steven Paul - 04.02.2011

using SetPlayerPos and GetPlayerPos on OnPlayerConnect and OnPlayerDisconnect


Re: Help me position - Steven Paul - 04.02.2011

use this

pawn Код:
//Lets say that this is ur playerinfo system
enum pinfo
{
//Here is ur other defines
Float:pPos_x, //for the x coord
Float:pPos_y, //for the y coord
Float:pPos_z, //for the z coord
Float:pPos_A, //for the facing angle
};
new PlayerInfo[MAX_PLAYERS][pInfo];

Now to the OnPlayerDisconnect and add this

pawn Код:
GetPlayerPos(playerid, PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pPos_A]);
//Done all coordinates are saved
Now to spawn at this pos, u need to add this lines to OnPlayerSpawn.If u already use other spawn coords u need to delete them.

pawn Код:
SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
SetPlayerFacingAngle(playerid, PlayerInfo[playerid][pPos_A]);



Re: Help me position - GeonMake - 04.02.2011

C:\Users\Enache\Desktop\ps.pwn(289 : warning 213: tag mismatch
C:\Users\Enache\Desktop\ps.pwn(4144) : warning 213: tag mismatch
C:\Users\Enache\Desktop\ps.pwn(12611) : warning 219: local variable "mod" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

Header size: 11132 bytes
Code size: 1722344 bytes
Data size: 6849848 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4136 cells (16544 bytes)
Total requirements: 8599708 bytes

3 Warnings.


Re: Help me position - newarvuti - 05.02.2011

I am experiencing same problem and the position does not get saved.