Scripting problems with a game mode - Printable Version
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+---- Thread: Scripting problems with a game mode (
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Scripting problems with a game mode -
ifly4life - 03.02.2011
Ok well i wanna make a /enter cmd for more than one building, i know how to get them into the buliding and set the interior. But i cant get making /enter more than 1, i get it to compile but only one of the enters work so can someone show me a good example of multiple /enter's. thanks much guys!
Re: Scripting problems with a game mode -
Krx17 - 03.02.2011
Use IsPlayerInRangeOfPoint.
pawn Код:
if(strcmp(cmdtext, "/enter", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 3, building1x, building1y, building1z))
{
//Teleport to building 1
}
else if(IsPlayerInRangeOfPoint(playerid, 3, building2x, building2y, building2z))
{
//Teleport to building 2
}
return 1;
}
Re: Scripting problems with a game mode - [L3th4l] - 03.02.2011
pawn Код:
enum BINFO
{
BInt,
Float:BPosX,
Float:BPosY,
Float:BPosZ,
Float:BIntX,
Float:BIntY,
Float:BIntZ,
};
new Buildings[][BINFO] = {
// Interior, Entrancex, Entrancey, Entrancez, Interiorx, Interiory, Interiorz
{0, 555.55, 555.55, 555.55, 666.66, 666.66, 666.66},
{1, 111.11, 111.11, 111.11, 222.22, 222.22, 22.22}
};
CMD:enter(playerid, params[])
{
for(new i = 0; i < sizeof(Buildings); ++i)
{
if(IsPlayerInRangeOfPoint(playerid, 10, Buildings[i][BPosX], Buildings[i][BPosY], Buildings[i][BPosZ]))
{
SetPlayerPos(playerid, Buildings[i][BIntX], Buildings[i][BIntY], Buildings[i][BIntZ]);
SetPlayerInterior(playerid, Buildings[i][BInt]);
}
}
return 1;
}