#include <a_samp>
new gTeam[MAX_PLAYERS];
new string[128];
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
forward HPCHECK(playerid);
forward FlashBrains(playerid);
forward FlashBrains2(playerid);
#define TEAM_ZOMBIE 0
stock ZombieSetUp(playerid)
{
SetPlayerTeam(playerid, 0);
SetPlayerHealth(playerid, 100);
}
public HPCHECK(playerid)
{
new Float:ZombieHP;
GetPlayerHealth(playerid,ZombieHP);
if(gTeam[playerid] == TEAM_ZOMBIE)
{
if(ZombieHP < 0.0 && 0.5 && 0.10 && 0.15 && 0.20 && 0.25 && 0.30 && 0.35 && 0.40 && 0.45 && 0.50 && 0.55 && 0.60 && 0.65 && 0.70 && 0.75 && 0.80 && 0.85 && 0.90 && 0.95 && 100.0 )
{
format(string, sizeof(string), "TEAM: ~y~ZOMBIE~n~ ~r~HP: ~w~[[ ~y~ %s ~w~]]", ZombieHP);
TextDrawSetString(Textdraw5,string);
}
}
return 1;
}
public FlashBrains(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw4);
SetTimer("FlashBrains2",4000,true);
}
public FlashBrains2(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw4);
SetTimer("FlashBrains",4000,true);
}
public OnFilterScriptInit()
{
SetTimer("HPCHECK",9000,true);
SetTimer("FlashBrains",9000,false); // starts flashing + 9 seconds to start
Textdraw0 = TextDrawCreate(2.000000, -1.000000, ".");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.509998, 54.000000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, -13495236);
TextDrawTextSize(Textdraw0, 638.000000, 0.000000);
Textdraw1 = TextDrawCreate(447.000000, 270.000000, "~r~В±~n~В±~n~В±~n~В±~n~В±~n~В±~n~В±");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 2.409998, 1.999999);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(430.000000, 290.000000, "~r~В±~n~В±~n~В±~n~В±~n~В±~n~В±");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 2.049999, 1.899999);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
Textdraw3 = TextDrawCreate(430.000000, 310.000000, "~r~В§~n~В§~n~В§~b~В§~n~В±");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.899999, 2.000000);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(39.000000, 310.000000, "BRAINS ...");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.610000, 3.000000);
TextDrawColor(Textdraw4, -65281);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(500.000000, 110.000000, " TEAM: ~y~ZOMBIE~n~ ~r~HP: ~w~[[ ~y~ 100 ~w~]] ");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 1);
TextDrawLetterSize(Textdraw5, 0.310000, 1.000000);
TextDrawColor(Textdraw5, -1);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
TextDrawUseBox(Textdraw5, 1);
TextDrawBoxColor(Textdraw5, 844797500);
TextDrawTextSize(Textdraw5, 596.000000, 1.000000);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
return 1;
}
public OnPlayerConnect(playerid)
{
if(gTeam[playerid] == TEAM_ZOMBIE)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw5);
}
return 1;
}
if(ZombieHP < 0.0 && 0.5 && 0.10 && 0.15 && 0.20 && 0.25 && 0.30 && 0.35 && 0.40 && 0.45 && 0.50 && 0.55 && 0.60 && 0.65 && 0.70 && 0.75 && 0.80 && 0.85 && 0.90 && 0.95 && 100.0 )
if(ZombieHP < 0.0 && true && true && true && true && true && true && true....)
You sure this is correct?
pawn Code:
so basically, it checks like this: pawn Code:
|
if(ZombieHP != 0) // i think
Your Right
this should make it work pawn Code:
|
Your Right
this should make it work pawn Code:
|
if(ZombieHP < 0)
public HPCHECK(playerid)
{
new Float:ZombieHP;
GetPlayerHealth(playerid,ZombieHP);
if(gTeam[playerid] == TEAM_ZOMBIE)
{
if(ZombieHP < 0.0 && 0.5 && 0.10 && 0.15 && 0.20 && 0.25 && 0.30 && 0.35 && 0.40 && 0.45 && 0.50 && 0.55 && 0.60 && 0.65 && 0.70 && 0.75 && 0.80 && 0.85 && 0.90 && 0.95 && 100.0 )
{
format(string, sizeof(string), "TEAM: ~y~ZOMBIE~n~ ~r~HP: ~w~[[ ~y~ %s ~w~]]", ZombieHP);
TextDrawSetString(Textdraw5,string);
}
}
return 1;
}
public FlashBrains(playerid)
{
TextDrawHideForPlayer(playerid, Textdraw4);
SetTimer("FlashBrains2",4000,true);
}
public FlashBrains2(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw4);
SetTimer("FlashBrains",4000,true);
}