gTeam again.. -
ThePwherer - 30.01.2011
I put "PROBLEM" where i have problems in my script. please help. (only 4 errors)
Warning 204: symbol is assigned a value that is never used: "gTeam"
(23) : warning 204: symbol is assigned a value that is never used: "gPlayerClass"
(37) : error 017: undefined symbol "gPlayerClass"
(37) : warning 215: expression has no effect
(37) : error 001: expected token: ";", but found "]"
(37) : error 029: invalid expression, assumed zero
(37) : fatal error 107: too many error messages on one line
Код:
#include <a_samp>
#if defined FILTERSCRIPT
#define TEAM_TERORISTS 0
#define TEAM_CT 1
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#else
main()
{
print("\n----------------------------------");
print(" ........GunGame 1.6 by Aidz........");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
PROBLEM:new gPlayerClass[MAX_PLAYERS];
PROBLEM:new gTeam[MAX_PLAYERS];
AddPlayerClass( 179, 248.0152,1797.7874,7.4141,355.9538, 22, 200, 0, 0, 0, 0); //Terorist
AddPlayerClass( 285, 209.4644,1871.6427,13.1470,268.5097, 23, 200, 0, 0, 0, 0); //CT
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
PROBLEM:gPlayerClass[playerid] = classid;
switch (classid) {
case 0:
{
gTeam[playerid] = TEAM_CT;
GameTextForPlayer(playerid, "~b~CounterTerorists", 1000, 6);
}
case 1:
{
gTeam[playerid] = TEAM_TERORISTS;
GameTextForPlayer(playerid, "~r~Terorists", 1000, 6);
}
}
//Spawn positions the players will see to spawn.
SetPlayerPos(playerid, 489.8416,-72.4437,999.2266);
SetPlayerFacingAngle( playerid, 2.3616 );
SetPlayerCameraPos(playerid, 491.6849,-72.3607,999.2117);
SetPlayerCameraLookAt(playerid, 489.8416,-72.4437,999.2266);
SetPlayerInterior(playerid ,11);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_CT)
{
SetPlayerColor(playerid, color);
}
if(gTeam[playerid] == TEAM_TERORISTS)
{
SetPlayerColor(playerid, color);
}
new string[64], pName[MAX_PLAYER_NAME];
if(gTeam[playerid] == gTeam[playerid])
{
GetPlayerName(playerid,pNombre,MAX_PLAYER_NAME);
format(string,sizeof string,"%s has joined.",pNombre);
SendClientMessageToAll(color, string);
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid,(GetPlayerScore(killerid))+1);
SetPlayerScore(playerid, -1);
new string[50];
format(string, sizeof(string), "~w~pWned");
GameTextForPlayer(playerid, string, 3000, 2);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(r, 1, cmdtext); /
dcmd(radio, 5, cmdtext);
return 0;
}
dcmd_r(playerid, params[])
{
new text[256], name[60];
if(sscanf(params, "s", text)) SendClientMessage(playerid, 0xFFFF00FF, "USE: /r <text>");
else
{
new string[322];
GetPlayerName(playerid, name, 60);
format(string, 322, "(%s) (Radio): %s", name, text);
for(new i=0;i<MAX_PLAYER;i++)
{
if(IsPlayerConnected(i))
{
if(gTeam[i] == gTeam[playerid])
{
SendClientMessage(i, 0xFF0080FF, string);
}
}
}
}
return 1;
}
if(!strcmp(cmdtext, "/CTAB", true))
{
if (gTeam[playerid] == TEAM_POLICE)
{
GivePlayerWeapon(playerid, 23, 200);
GivePlayerWeapon(playerid, 31, 120);
} else {
SendClientMessage(playerid, 0xFF0000FFF, "You are not a CounterTerorist.");
}
return 0;
}
Re: gTeam again.. -
Riddick94 - 30.01.2011
Damn.. next time Arrange and optimaze this code!
Код:
#include <a_samp>
#define TEAM_TERORISTS 0
#define TEAM_CT 1
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
enum pInfo
{
pTeam,
pPlayerClass
};
new PlayerInfo[MAX_PLAYERS][pInfo];
main()
{
print("\n----------------------------------");
print(" ........GunGame 1.6 by Aidz........");
print("----------------------------------\n");
}
public OnGameModeInit()
{
AddPlayerClass( 179, 248.0152,1797.7874,7.4141,355.9538, 22, 200, 0, 0, 0, 0); //Terorist
AddPlayerClass( 285, 209.4644,1871.6427,13.1470,268.5097, 23, 200, 0, 0, 0, 0); //CT
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
PlayerInfo[playerid][pPlayerClass] = classid;
switch (classid)
{
case 0:PlayerInfo[playerid][pTeam] = TEAM_CT, GameTextForPlayer(playerid, "~b~CounterTerorists", 1000, 6);
case 1:PlayerInfo[playerid][pTeam] = TEAM_TERORISTS, GameTextForPlayer(playerid, "~r~Terorists", 1000, 6);
}
//Spawn positions the players will see to spawn.
SetPlayerPos(playerid, 489.8416,-72.4437,999.2266);
SetPlayerFacingAngle( playerid, 2.3616 );
SetPlayerCameraPos(playerid, 491.6849,-72.3607,999.2117);
SetPlayerCameraLookAt(playerid, 489.8416,-72.4437,999.2266);
SetPlayerInterior(playerid ,11);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
switch(PlayerInfo[playerid][pTeam])
{
case 0:SetPlayerColor(playerid, color);
case 1:SetPlayerColor(playerid, color);
}
new string[64], pName[MAX_PLAYER_NAME];
if(PlayerInfo[playerid][pTeam] == PlayerInfo[playerid][pTeam])
{
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(string,sizeof string,"%s has joined.",pName);
SendClientMessageToAll(color, string);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
SetPlayerScore(killerid,(GetPlayerScore(killerid))+1);
SetPlayerScore(playerid, -1);
new string[50];
format(string, sizeof(string), "~w~pWned");
GameTextForPlayer(playerid, string, 3000, 2);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(r, 1, cmdtext);
dcmd(radio, 5, cmdtext);
dcmd(ctab, 4, cmdtext);
return 0;
}
dcmd_radio(playerid,params[])return dcmd_r(playerid,params);
dcmd_r(playerid, params[])
{
new text[256], name[60];
if(sscanf(params, "s", text)) SendClientMessage(playerid, 0xFFFF00FF, "USE: /r <text>");
else
{
new string[322];
GetPlayerName(playerid, name, 60);
format(string, 322, "(%s) (Radio): %s", name, text);
for(new i=0;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pTeam] == PlayerInfo[playerid][pTeam])
{
SendClientMessage(i, 0xFF0080FF, string);
}
}
}
}
return 1;
}
dcmd_ctab(playerid, params[])
{
#pragma unused params
if (!PlayerInfo[playerid][pTeam] == TEAM_POLICE)return SendClientMessage(playerid, 0xFF0000FFF, "You are not a CounterTerorist.");
GivePlayerWeapon(playerid, 23, 200);
GivePlayerWeapon(playerid, 31, 120);
return 0;
}
You need to define color, sscanf and TEAM_POLICE.
P.S
What the fuck is that?! "[", and dcmd(radio, 5, cmdtext);
/ ?! Use ZCMD it's better than this. And you doesn't need that:
Код:
#if defined FILTERSCRIPT
#else
#endif
And do not create a 'new' in OnGameModeInit.