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spraypaint cans are lethal - Printable Version

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+--- Thread: spraypaint cans are lethal (/showthread.php?tid=215617)



spraypaint cans are lethal - Yourfatness - 23.01.2011

spraypaint cans can be used to beat the npcs to death. i'm not talking recorded npcs, i'm talking the people in the casinos and such. this doesn't sync well, and most of the time the person killing the npc is swinging at nothing from everyone elses point of view. this doesnt stop you from gambling, even after the npc is dead. this doesnt work in ammunation, and i never tested it anywhere else. (just ammu and the four dragons casino)

this was not found by me. Legit_V20 found it and showed me.


Re: spraypaint cans are lethal - Ruffles. - 23.01.2011

This is probably a GTA:SA bug, not a SA-MP-side one.


Re: spraypaint cans are lethal - Jay. - 23.01.2011

Confirmed.


Re: spraypaint cans are lethal - beckzy - 23.01.2011

It does work in ammunation and the fast food interiors it just takes a lot longer to kill them for some reason. This can be done with fire extinguisher and parachute as well.


Re: spraypaint cans are lethal - [03]Garsino - 23.01.2011

I am pretty sure this is a GTA SA bug.


Re: spraypaint cans are lethal - The_Moddler - 23.01.2011

It's a SAMP bug, becouse on Single Player you can kill them.


Re: spraypaint cans are lethal - Yourfatness - 24.01.2011

to all the people that say this is a GTA:SA bug, YOU CAN KILL NPCS IN SINGLE PLAYER.
you're not supposed to be able to kill them in multiplayer. but you knew that already.


Re: spraypaint cans are lethal - beckzy - 24.01.2011

I made this video some time ago

[ame]http://www.youtube.com/watch?v=w6vUhrN2YeU[/ame]


Re: spraypaint cans are lethal - bullet - 24.01.2011

I doubt it's that much of a problem because they aren't synced.


Re: spraypaint cans are lethal - Yourfatness - 24.01.2011

it might be a problem in a restaurant: if you move the employee, they stop selling food. if someone else sees you move the employee, they also can't buy food. this is a minor bug, but it's still a bug.