Playerid for ongamemodeinit - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Playerid for ongamemodeinit (
/showthread.php?tid=215472)
Playerid for ongamemodeinit -
Zack9764 - 23.01.2011
So, I have a bug that when someone joins the server, gets spammed by my acceptdeath system. I'm trying to fix that by making it so when they join the server,
But what would I put here?
What would I define for THEIR playerid?
Re: Playerid for ongamemodeinit -
admantis - 23.01.2011
You can either do this
pawn Код:
for (new i = 0; i < MAX_PLAYERS; i ++)
{
Dead[i] = 0;
}
or
pawn Код:
// under onplayerconnect
Dead[playerid] = 0;
Or don't care. Variables are automatically set to zero when player joins / game mode starts.
OnGameModeInit is called ONLY when you start the gamemode not when you connect.
Re: Playerid for ongamemodeinit -
Mike Garber - 23.01.2011
Quote:
Originally Posted by admantis
Variables are automatically set to zero when player joins
|
False. I've had problems due to forgetting to set variables back to 0 when player connects.
However when the script starts it does.
Re: Playerid for ongamemodeinit -
Zack9764 - 23.01.2011
Thanks! OnPlayerConnect works. Now just gotta upload it, and hope it works.