new Float:gNewbeyondSpawns[][4] ={
{2460.3081,-1715.6678,13.5400,177.4539},
{2447.0830,-1689.2539,13.5199,128.7327},
{2461.2871,-1637.8500,13.4250,30.0109},
{2478.2070,-1642.8694,13.4509,1.9073},
{2513.5608,-1638.6272,14.1400,313.5020},
{2525.1946,-1650.8152,14.4580,318.7791},
{2538.5913,-1668.5663,15.1574,266.6921},
{2530.6399,-1689.8724,13.8194,252.4563},
{2522.5918,-1700.5239,17.8584,44.4754},
{2493.7568,-1694.5708,23.4752,177.7178}};
new Float:g400KSpawns[][4] = {
{305.1188,-1762.3278,7.6797,27.0282},
{261.3995,-1760.3229,12.4531,35.2505},
{308.7643,-1766.8494,4.5174,353.8223},
{268.7165,-1766.8572,4.7485,65.4644},
{364.4940,-1880.8068,2.6224,148.3876},
{393.3870,-1830.1184,14.7333,263.1954},
{383.5261,-1887.0420,7.8301,227.5352},
{369.6404,-2057.2927,14.6597,185.1653}
};
new gTeam[MAX_PLAYERS];
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,2490.6401,-1669.4882,13.3359);
SetPlayerCameraPos(playerid,2496.6401,-1669.4882,13.3359);
SetPlayerCameraLookAt(playerid,2490.6401,-1669.4882,13.3359);
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if (classid == 117 || classid == 118 || classid == 124)
{
gTeam[playerid] = TEAM_NEWBEYOND;
}
else if (classid == 138 || classid == 139 || classid == 140)
{
gTeam[playerid] = TEAM_400K;
}
public OnPlayerSpawn(playerid)
{
SetPlayerToTeamColor(playerid);
if(gTeam[playerid] = TEAM_NEWBEYOND)
{
new newbeyondspawn;
newbeyondspawn = random(sizeof(gNewbeyondSpawns));
SetPlayerPos(playerid,gNewbeyondSpawns[newbeyondspawn][0],gNewbeyondSpawns[newbeyondspawn][1],gNewbeyondSpawns[newbeyondspawn][2]);
SetPlayerFacingAngle(playerid,gNewbeyondSpawns[newbeyondspawn][3]);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid,200.0);
GivePlayerMoney(playerid,1000);
}
else
{
new fkspawn;
fkspawn = random(sizeof(g400KSpawns));
SetPlayerPos(playerid,g400KSpawns[fkspawn][0],g400KSpawns[fkspawn][1],g400KSpawns[fkspawn][2]);
SetPlayerFacingAngle(playerid,g400KSpawns[fkspawn][3]);
SetPlayerInterior(playerid, 18);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid,200.0);
GivePlayerMoney(playerid,1000);
}
return 1;
}
|
Originally Posted by 1126;1032391
[CODE public OnPlayerSpawn(playerid)
{ SetPlayerToTeamColor(playerid); if(gTeam[playerid] = TEAM_NEWBEYOND) { new newbeyondspawn; newbeyondspawn = random(sizeof(gNewbeyondSpawns)); SetPlayerPos(playerid,gNewbeyondSpawns[newbeyondspawn][0],gNewbeyondSpawns[newbeyondspawn][1],gNewbeyondSpawns[newbeyondspawn][2]); SetPlayerFacingAngle(playerid,gNewbeyondSpawns[newbeyondspawn][3]); SetPlayerInterior(playerid, 1 ;SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,200.0); GivePlayerMoney(playerid,1000); } else if(gTeam[playerid] = TEAM_400K)/*<missed in my question,but no matter else if or just else,the problem's still here,i tried. { new fkspawn; fkspawn = random(sizeof(g400KSpawns)); SetPlayerPos(playerid,g400KSpawns[fkspawn][0],g400KSpawns[fkspawn][1],g400KSpawns[fkspawn][2]); SetPlayerFacingAngle(playerid,g400KSpawns[fkspawn][3]); SetPlayerInterior(playerid, 1 ;SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,200.0); GivePlayerMoney(playerid,1000); } return 1; } [/CODE] |