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Stupid question... - Outcast - 22.01.2011

I don't understand one aspect of PAWN. If I make a variable, is that variable specific for each player or everyone can use it? Hmm, I'll show on an example:

If PLAYER_1 types /getname and his name is saved in a variable "PlayerName" (name is saved in it when he connected) he will get a SendClientMessage "Your name is PLAYER_1".

now, if a PLAYER_2 types /getname, will he get his name or he will get in SendClientMessage the PLAYER_1's name?


If a global variable looks like this (above main() ):

new PlayerName[MAX_PLAYER_NAME] ;


or do I have to do:
new PlayerName[MAX_PLAYERS][MAX_PLAYER_NAME]




Please help me out, I'm confused