Random Fire System - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (
https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Random Fire System (
/showthread.php?tid=214843)
Random Fire System -
The_J0ker - 22.01.2011
I need a little help on creating a random fire system that will start automatically and send a call out to the fire department that there is a fire at: blah and once they put it out that the objects delete them selves.
by fire system i mean using the 0.3c fire and smoke particles
Re: Random Fire System -
[UG]Scripter - 22.01.2011
This is extremely easy search ... Use the CreateExplosion function
Re: Random Fire System -
The_J0ker - 23.01.2011
how?
Re: Random Fire System -
Steven82 - 23.01.2011
Why not use the new, particle objects in SA-MP 0.3c instead of explosions that kill people
Re: Random Fire System -
bartje01 - 23.01.2011
I guess you could use these:
pawn Код:
18684 explosion_molotov
18688 fire
18694 flamethrower
18701 molotov_flame
18715 prt_smoke_huge
This are just CreateObject
You have to make the rest of the script yourself.
You need to make timers
Re: Random Fire System -
The_J0ker - 23.01.2011
Quote:
Originally Posted by Steven82
Why not use the new, particle objects in SA-MP 0.3c instead of explosions that kill people
|
thats what im trying to make but i'm being told to use explosions can you enlighten me on some code with the fire/smoke start sends the message to fire department and when they put the fire out kill the timers
Re: Random Fire System -
bartje01 - 23.01.2011
Quote:
Originally Posted by The_J0ker
thats what im trying to make but i'm being told to use explosions can you enlighten me on some code with the fire/smoke start sends the message to fire department and when they put the fire out kill the timers
|
It's impossible for samp that when you make the fire out the job is done.
Just make a timer where the fire object starts...