if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(HouseEntered[playerid] == i)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}
}
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[HouseEntered[playerid]][hEntrancex],HouseInfo[HouseEntered[playerid]][hEntrancey],HouseInfo[HouseEntered[playerid]][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[HouseEntered[playerid]][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
if(HouseEntered[playerid] == 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "You're not in a house");
return 1;
}
pawn Код:
Now you should add the check your self, to check if a player is in a house pawn Код:
|
Now hes going to get "undefined symbol: i"
Maybe YOU should use common sense next time ![]() |
if(strcmp(cmd, "/exit", true) == 0)
{
if(HouseEntered[playerid] == 255)
{
SendClientMessage(playerid, COLOR_YELLOW, "You're not in a house");
return 1;
}
if(IsPlayerConnected(playerid))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[HouseEntered[playerid]][hEntrancex],HouseInfo[HouseEntered[playerid]][hEntrancey],HouseInfo[HouseEntered[playerid]][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
if(HouseInfo[HouseEntered[playerid]][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
HouseEntered[playerid] = 255;
return 1;
}